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				March 5th, 2010, 12:08 PM
			
			
			
		  
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				 Major General 
				
				
				
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		Snowcat: 
I think the gold costs are fine as is - its the resource costs that don't make much sense. 
 
No one should buy samurai archers anyway.  Even if you de-nerfed them, they'd be a marginal and highly situational unit at best.  In the high armor LA a longbow doesn't mean much, and if you're casting flaming arrows you want cheap massable archers, not 20 resource ones. 
 
The top units right now are aka-oni, go-hatamoto, cavalry, and yamabushi.  There is some place for ashigaru and samurai with naginata.  Everything else is basically useless. 
 
The o-ban and katana samurai are not salvageable in any obvious way because their thematic space is occupied by superior units - there's only so much you can do with the concept of 'armored guy wielding a sword'. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 5th, 2010, 12:27 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		I think these are good suggestions. 
 
It would also be good if Tatsu was boosted in some way. It is a very nice-looking summon, but with its current cost it will never ever be summoned. Especially after removal of bloodstones. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 6th, 2010, 07:56 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		Another suggestion: remove upkeep from summons.  Its annoying, and prevents some of them from being used much at all.  It also doesn't even make much thematic sense. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 6th, 2010, 09:02 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		Removing the upkeep costs from sea trolls and trolls would also have the side effect of making conjuration a better school to research, and of helping to boost those nations that have strong earth/water mages.  Water could use the boost.  Earth is quite good already, but it probably wouldn't hurt.  I would think that this would definitely be a good thing. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2010, 08:14 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		Although I don't think it's possible to find on random maps, trolls can be assigned as native to a province on user-made maps and then hired for gold.  Making trolls upkeep free would also put their gold cost at 0 at such provinces, unless duplicate units were made. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2010, 08:14 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		Yeah although it's a theme of the troll summons, it does make them pretty annoying. Suiciding the troll kings troops just to get rid of them, for instance. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2010, 08:15 AM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  PyroStock
					 
				 
				Although I don't think it's possible to find on random maps, trolls can be assigned as native to a province on user-made maps and then hired for gold.  Making trolls upkeep free would also put their gold cost at 0 at such provinces. 
			
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 Fixable with mod commands, to a great extent. Also I think that's so rare a clash it should be ignored.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2010, 12:12 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		There is a uncommon earth magic site that allows you to recruit trolls. Getting them for 0 gp could be considered somewhat OP. 
 
Although just modding that site out of the game is pretty trivial. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2010, 12:48 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Burnsaber
					 
				 
				There is a uncommon earth magic site that allows you to recruit trolls. Getting them for 0 gp could be considered somewhat OP. 
 
Although just modding that site out of the game is pretty trivial. 
			
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 The site is actually not overpowered at all because trolls are very, very costly in upkeep.  I should know, I got this site in a MP once and went wow, trolls, recruit, recruit and then wondered where all my gold went to to recruit any future mages.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2010, 01:52 PM
			
			
			
		  
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				Re: Conceptual Balance Mod 1.6
			 
             
			
		
		
		
		That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else. 
 
If they cost 0 gold, as burn said, the site would be ridiculous. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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