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  #601  
Old March 7th, 2010, 02:00 PM
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Default Re: Conceptual Balance Mod 1.6

Trolls could be made very resource intensive. But then again, the province could end up being mountain, surrounded by mountains :P
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  #602  
Old March 7th, 2010, 07:49 PM
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Sombre View Post
That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else.

If they cost 0 gold, as burn said, the site would be ridiculous.
Oh yea if they are changed to 0 cost, I suppose it would but trolls actually are not that good anyway, rarely used in MP.

What do they cost normally, been sometime since I have seen that site, damn nearly credit crunched me thou, never forget it!
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  #603  
Old March 8th, 2010, 08:15 AM
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Sombre View Post
That doesn't make sense meglobob. The trolls cost the same upkeep to price as everything else.

If they cost 0 gold, as burn said, the site would be ridiculous.
Oh yea if they are changed to 0 cost, I suppose it would but trolls actually are not that good anyway, rarely used in MP.

What do they cost normally, been sometime since I have seen that site, damn nearly credit crunched me thou, never forget it!
Per Edi's DB:

troll 60
troll guard 70
troll king 150
troll moose knight 110
war troll 70

sea troll 50
sea king 150
slave troll 70
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  #604  
Old March 8th, 2010, 07:25 PM
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Default Re: Conceptual Balance Mod 1.6

which trolls does the site(s? UW?) actually let you recruit, because the others could be set to 0 gold with no problems.
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  #605  
Old March 9th, 2010, 06:41 AM

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Default Re: Conceptual Balance Mod 1.6

It's always bugged me that the dragon pretenders are actually less scary up close than at a range--at this point(especially with the latest CBM changes) dragons in melee are brick walls with fear auras. That doesn't really sit well with me, since it doesn't make sense that a dragon would stop breathing fire/cold/poison when it gets closer to an enemy.

At first I thought of suggesting giving a bonus melee attack which gives an area fire/cold/poison, but that seems hackneyed. So what about a heat/cold/poison aura instead? I mean, the Tarrasque gets a poison aura, so there's even precedent. And it'd make Dragon Pretenders more viable/relevant in combat other than 'that guy with Fear +5 that soaks up hits'.
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  #606  
Old March 9th, 2010, 11:18 AM
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Default Re: Conceptual Balance Mod 1.6

I thought just give them a flaming hands attack, but then, the red dragon can cast that with just a little research that he can probably even do himself... while he sits there soaking up hits... that IS what he should be doing. You can say...

At evo 5 your commands could be (attak rear)(cast flame eruption)x4
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  #607  
Old March 9th, 2010, 12:17 PM
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Default Re: Conceptual Balance Mod 1.6

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At evo 5 your commands could be (attak rear)(cast flame eruption)x4
You can't scrpit that. On single turn attacks you can only tell the commander to attack (and he will attack the closest target), and if there are no hostiles in range for Flame Eruption (very likely if there was for example one wolf running way ahead of the rest of the hostile army (and if you are playing in a MP, you can be guaranteed there is some fast lone something running ahead of his army if he knows you use spells like Flame Eruption or Shockwave or some such)), the spell-casting AI will override the script and start casting fire flies or some other equally "useful" spell.
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  #608  
Old March 9th, 2010, 01:18 PM
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by BigDaddy View Post
At evo 5 your commands could be (attak rear)(cast flame eruption)x4
You can't scrpit that. On single turn attacks you can only tell the commander to attack (and he will attack the closest target), and if there are no hostiles in range for Flame Eruption (very likely if there was for example one wolf running way ahead of the rest of the hostile army (and if you are playing in a MP, you can be guaranteed there is some fast lone something running ahead of his army if he knows you use spells like Flame Eruption or Shockwave or some such)), the spell-casting AI will override the script and start casting fire flies or some other equally "useful" spell.
OK, yes. As long as he's in dragon form you should be just fine on defense, but when attacking he'll get confused by fast units.
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  #609  
Old March 9th, 2010, 05:02 PM

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Default Re: Conceptual Balance Mod 1.6

Will they use their fire breath in melee if it is #bonus?
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  #610  
Old March 9th, 2010, 05:54 PM

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Default Re: Conceptual Balance Mod 1.6

No.
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