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March 13th, 2010, 06:02 AM
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Private
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Join Date: Jan 2010
Posts: 32
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Baalz' good player pledge
Pledged.
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April 7th, 2010, 02:50 PM
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Corporal
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Join Date: May 2008
Posts: 56
Thanks: 10
Thanked 1 Time in 1 Post
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Re: Baalz' good player pledge
Great thing to have in this community. I pledge.
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July 17th, 2010, 06:09 PM
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Private
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Join Date: Sep 2006
Posts: 38
Thanks: 0
Thanked 4 Times in 3 Posts
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Re: Baalz' good player pledge
I pledge.
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July 17th, 2010, 10:08 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Baalz' good player pledge
Pledged.
A list of those who pledged in the initial post may be useful for admins of games that want to make this a requirement to joining.
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July 18th, 2010, 01:56 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Baalz' good player pledge
Why would anyone make this silly pledge a requirement?
Most players hope their enemy turns AI when they hit him fast and hard anyway...
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The Following User Says Thank You to Executor For This Useful Post:
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July 18th, 2010, 02:16 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Baalz' good player pledge
Heh, I was also wondering...
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July 18th, 2010, 04:34 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Baalz' good player pledge
What an Interesting thought. So, if you have reputation of the person who fights till end you will hardly be selected as a first target. But if everyone knows you tend to go AI after first battle you've lost, you are sweet target.
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July 18th, 2010, 04:51 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Baalz' good player pledge
Quote:
Originally Posted by Pablomatic
Great thing to have in this community. I pledge.
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Fail!
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July 18th, 2010, 07:07 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Baalz' good player pledge
Quote:
Originally Posted by militarist
What an Interesting thought. So, if you have reputation of the person who fights till end you will hardly be selected as a first target. But if everyone knows you tend to go AI after first battle you've lost, you are sweet target.
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Well, both true and not true.
Vets and newb or quitters get attacked just as much. A vet will be attacked before he can became a real danger and a newb will be attacked for being an easy target, so it's really the same, well except that vets tend to get ganged up so the newbs have a advantage in fair battle there don't they?
And anyway, you ought to attack a nation that is geographically suitable, or easier to defeat, like Mictlan attacking Neif, etc... and not the player behind the nation, just my thoughts doe...
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July 19th, 2010, 10:08 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Baalz' good player pledge
Quote:
Originally Posted by Executor
Why would anyone make this silly pledge a requirement?
Most players hope their enemy turns AI when they hit him fast and hard anyway...
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I've been in way too many games where very viable positions are abandoned when the pressure is put on. For me at least it destroys a lot of the enjoyment of the game if the winner is determined because somebody's early neighbor quit when his pretender died or he just got frustrated by a stalemate or he just got bored. Have this happen 3 or 4 times in a game and it starts feeling like we're playing a game primarily of chance which I don't personally find that interesting.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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