|
|
|
|
|
March 13th, 2010, 09:10 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Doomsday 5 - Apo settings
Quote:
Originally Posted by Stagger Lee
Quote:
Originally Posted by Belac
I may not get my turn in today. COuld I ask for a 24-hour extension? Also, would we be ok with moving to 48-hour deadlines, as micro is starting to increase on our 45+-province empires?
|
Trying to figure out how to feed that horde of yours?
|
Starving archers can beat the AI and shoot down undead. My troop movements take like 10 minutes. I'm recruiting something like 30 mages a turn, forging and site-searching. That takes the time.
|
March 16th, 2010, 05:49 PM
|
|
Second Lieutenant
|
|
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
|
|
Re: Doomsday 5 - Apo settings
For some reason I'm not getting my turn. I even requested a resend, but nothing has come my way as of yet.
EDIT: Now I got it. I think my email thingie was being a bit overzealous, but now it's fixed.
Last edited by Sensori; March 16th, 2010 at 06:10 PM..
|
March 18th, 2010, 05:11 PM
|
Corporal
|
|
Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Doomsday 5 - Apo settings
I think its time that we move to 48h turns also.
|
March 18th, 2010, 05:37 PM
|
|
Second Lieutenant
|
|
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
|
|
Re: Doomsday 5 - Apo settings
Yeah, 48h timer would be nice. Amassing all these freespawn gimps to get massacred by the AI is hard work.
|
March 18th, 2010, 11:27 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
|
|
Re: Doomsday 5 - Apo settings
Good game all. See ya!
|
March 21st, 2010, 09:57 AM
|
Corporal
|
|
Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
|
|
Re: Doomsday 5 - Apo settings
Can we please postpone hosting by 18h? Suddenly found i won't be able to make move until then.
|
April 1st, 2010, 11:02 AM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Doomsday 5 - Apo settings
Well I for one don't think I can stop Mictlan.
|
April 1st, 2010, 12:08 PM
|
|
Second Lieutenant
|
|
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
|
|
Re: Doomsday 5 - Apo settings
I for one think this game's been a joke for a while now anyway. This is just like the earlier try we had (whichever it was that we actually played, 3 or 4?), except this time instead of two players having too good positions to begin with, there's just one.
In retrospect, it would've made a world of difference if I had started in the BIG sea rather than the small one, while most other stuff would've stayed the same. Mictlan wouldn't have grown into the sea and to the other side of it and whatnot.
|
April 1st, 2010, 12:20 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Doomsday 5 - Apo settings
I think Glory is a problematic map. The SE corner can really only fit 1 nation (if there are 2, 1 of them is hosed depending on how fast the NE land nation expands south), and because of long coastlines the efficacy of a land nation's success depends greatly on how far from the coast it is.
Also, LA is naturally weird with water because instead of 3 UW-start nations there's R'lyeh, Mictlan, and Atlantis (plus Ermor kind of).
|
April 1st, 2010, 03:59 PM
|
Sergeant
|
|
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
|
|
Re: Doomsday 5 - Apo settings
Also, due to unexpected internet outage I am forced to ask for +12 hours to the turn.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|