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				March 15th, 2010, 09:53 AM
			
			
			
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 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
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				 Re: Lunar Sea - a second bout of modness 
 Spell limit should be fine - Unsanity had a bunch more spells in mods than Lunar Sea does.  Other conflicts will exist, but I expect I'll be using a mod combiner script to help resolve that. |  
	
		
	
	
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				March 15th, 2010, 10:24 AM
			
			
			
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					Join Date: Sep 2007 Location: Scotland 
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				 Re: Lunar Sea - a second bout of modness 
 PS: Euarchus - your account is pretty new and doesn't appear to have PMs enabled.  Could you make sure they are turned on?  PMs are one of the main avenues of diplomacy in MP games, and you'll probably benefit from being able to receive them. |  
	
		
	
	
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				March 15th, 2010, 11:29 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2008 Location: Bordeaux, France 
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				 Re: Lunar Sea - a second bout of modness 
 I'd like to join this game, adding Tir na n'Og to the nations list. |  
	
		
	
	
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				March 15th, 2010, 11:55 AM
			
			
			
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				 Re: Lunar Sea - a second bout of modness 
 Ooh, a hint of sadism   |  
	
		
	
	
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				March 15th, 2010, 12:05 PM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2008 Location: Bordeaux, France 
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				 Re: Lunar Sea - a second bout of modness 
 I actually thought about adding some giant nation. I chose TNN because I played them recently. Oh wait, I'm still playing them, I'm not dead yet. 
Hmm, I thought about adding R'lyeh too   |  
	
		
	
	
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				March 15th, 2010, 01:45 PM
			
			
			
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 Private |  | 
					Join Date: Jan 2010 
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				 Re: Lunar Sea - a second bout of modness 
 Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers. |  
	
		
	
	
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				March 15th, 2010, 08:57 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Jan 2009 Location: a small farm 
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				 Re: Lunar Sea - a second bout of modness 
 
	Quote: 
	
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					Originally Posted by Euarchus  Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers. |  Gregstrom asked me to roll the mod.  Here it is and since it's so simple I don't expect there to be any problems but I have not tested it much.  You do not need to download any of the mods as they are all included in this one.  You do have to disable ALL other mods when using this one. 
 
Contains:
 
	Code: Nations: 0
Monsters: 166
Magic Sites: 172
Weapons: 64
Armor: 30
Spells: 97
TGAs: 172 |  
	
		
	
	
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				March 15th, 2010, 11:36 PM
			
			
			
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				 Re: Lunar Sea - a second bout of modness 
 I'll sign up if you don't mind having a noob playing with you (this will be my second mp game).  I'll add Lanka to the nation list |  
	
		
	
	
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				March 16th, 2010, 12:22 AM
			
			
			
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 Major General |  | 
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				 Re: Lunar Sea - a second bout of modness 
 Lanka?  A powerhouse enters the nation mix...  That'll make things interesting. |  
	
		
	
	
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				March 16th, 2010, 12:51 AM
			
			
			
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 General |  | 
					Join Date: Nov 2000 
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				 Re: Lunar Sea - a second bout of modness 
 Hmmm.  I'm in.  Let's throw Yomi into the pot. |  
	
		
	
	
	
	
	
	
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