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April 23rd, 2010, 01:58 PM
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Corporal
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Join Date: Jun 2008
Posts: 118
Thanks: 6
Thanked 6 Times in 5 Posts
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Re: Mooseknight: EA 12-nation game, Running
Any chance of an extra 24 hours? Sorry for the short notice but its a bad case of unexpected visitors I'm afraid.
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April 23rd, 2010, 02:00 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Mooseknight: EA 12-nation game, Running
I wouldn't mind the extra time. Then I won't have to submit a turn over the weekend
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April 23rd, 2010, 09:26 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Sorry guys! My night of going out and drinking blended into a morning of still drinking, and I did not see your post in time.
Feeling especially guilty since Oceania decided to help "protect" Ulm's lands from invaders. Please post earlier for extensions, if possible.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 23rd, 2010, 09:49 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Mooseknight: EA 12-nation game, Running
Yay more people to "protect" ulmish lands. that's what formoria has been doing for a long time. notice how both sides of the conflict are losing provs raipidly......... too much protection methinks
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April 24th, 2010, 06:45 AM
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Corporal
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Join Date: Jun 2008
Posts: 118
Thanks: 6
Thanked 6 Times in 5 Posts
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Re: Mooseknight: EA 12-nation game, Running
Man, you guys are really making me feel loved with all this protection.
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April 26th, 2010, 07:37 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
R'lyeh is MIA, I've added 24hrs to the clock.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 30th, 2010, 11:07 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
Added 12h for R'lyeh and Agartha.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 3rd, 2010, 09:47 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mooseknight: EA 12-nation game, Running
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