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				May 15th, 2010, 12:33 PM
			
			
			
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 Sergeant |  | 
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				 Moding a Goneberserk Unit.. 
 How can I create a unit that has goneberserk from the start of battle?
 Is there a unit I can copy stats from?
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				May 15th, 2010, 05:47 PM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 You can't and no, there isn't.
 Gone berserk only manifests is a berserker is wounded or through certain items (Sun Sword, Flesh Eater, the wolf pelt armor)
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				May 15th, 2010, 08:35 PM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 You could probably give a commander a #onebattle spell that casts touch of madness.  I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod. |  
	
		
	
	
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				May 15th, 2010, 10:58 PM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 
	Quote: 
	
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					Originally Posted by Graeme Dice  You could probably give a commander a #onebattle spell that casts touch of madness.  I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod. |  Touch of madness selfinflicts the caster? |  
	
		
	
	
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				May 15th, 2010, 11:17 PM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 All the slayer commanders in that mod cast a berserk spell at the start of combat.  It seems that when they've got things near them it won't always get the commander too.  It usually does though. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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				May 16th, 2010, 01:28 AM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 I see... There must be a way to do it. There is an item that gives you the goneberserk skill upon equipment. Would there be a way to script it into a commander or unit through that item perhaps? |  
	
		
	
	
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				May 16th, 2010, 11:31 AM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 Only by giving it to the commander in a map file. Not doable through mod. |  
	
		
	
	
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				May 16th, 2010, 12:26 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Moding a Goneberserk Unit.. 
 maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe. |  
	
		
	
	
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				May 16th, 2010, 10:05 PM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 
	Quote: 
	
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					Originally Posted by Swan  maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe. |  You can't #onebattlespell custom spells. |  
	
		
	
	
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				May 16th, 2010, 11:39 PM
			
			
			
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				 Re: Moding a Goneberserk Unit.. 
 
	Quote: 
	
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					Originally Posted by elmokki  
	Quote: 
	
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					Originally Posted by Swan  maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe. |  You can't #onebattlespell custom spells. |  Sure you can.
 
You #copyspell an existing spell to a custom slot, then overwrite the original.
 
For example I used this code in my Rohan mod:
 
-------------One Battle Spell for King of Rohan---------------
 
#newspell 
#copyspell 166 
#end
 
#selectspell 166 
#clear 
#school -1 
#researchlevel 0 
#damage 2321 
#nreff 4 
#range 1 
#effect 1 
#end
 
---------------------------------------------------
 
The end result was that the original spell in slot 166 worked fine and I was able to use #onebattlespell to spawn a group of royal guards for the King of Rohan.
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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