Quote:
Originally Posted by Hoplosternum
The only problem with the auction was that there was not much of one. For most it was just the handicapping system CP decided at the beginning. There were so many powers left in the rare cases someone was outbid they did not bid again but could choose another power.
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I agree that there was no bidding because there was too much choice. Setting up fixed nation "slots", say Hinnom, Arco, Yomi, TC, Marverni, Helheim and then making people bid on each of the available slots would cause bidding, but I don't think that bidding in and of itself is the goal.
The goal, I believe, was to handicap certain nations as they have a greater probability of winning than others. Thus the idea wouldn't necessarily be to "bid" for the nations, but simply to handicap players who chose them by reducing their design points. One of the weird consequences of this game is that nations that prefer Cold/Heat get free bonus points. Of course, one would assume that such a condition would be designed to offset some inherent flaw in the race, but this does not appear to be the case. It appears, instead, to be thematic in nature. Therefore, I would propose a modification to the current handicapping system:
In addition to or in lieu of the handicaps determined by the win rate for the nation, that a number of handicap points be added to nations which require heat or cold of equal measure to the number gained by the optimal scale.
Therefore, in the addition scheme, you would take Hinnom's -25 and subtract an additional 80 points to account for free points gained from the heat scales making them, -105. Obviously a -105 penalty may no longer be appropriate as a hindrance, thus, starting with a simple -80 penalty based just on scales would probably be a better starting point. Only nations, then, that need a handicap, notwithstanding heat/cold bonus points would have any other particular handicap.
Of course, this allows for unusual circumstances like choosing Abysia with Cold+3. In this case, they should naturally get +200 points for this selection, but there is no way to account for that, so the idea here would hinge upon the nation selecting scales at variance from the already tipped scale and then determining the handicap based on that and setting a cap at the original amount of the heat/cold penalty if you follow me... I'll do an example to show what I mean:
Hinnom Prefers +2 Heat, so we'll determine Hinnom's penalty based on Heat +2 as the default scale position:
Hinnom +3 Heat: -40 Penalty
Hinnom +2 Heat: -80 Penalty
Hinnom +1 Heat: -40 Penalty
Hinnom +0 Heat: 0 Penalty
Hinnom +1 to +3 Cold: 0 Penalty
This would make adjudicating pretender design a little more intensive, but not terribly difficult.