Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MP ThreeFort - Experimental game - Squirrelloid/Bandar Log wins! - Page 4 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #31  
Old May 28th, 2010, 12:10 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

Why not just make solar brilliance castable instead of darkness uncastable?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #32  
Old May 28th, 2010, 02:54 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

I have no issues with the remaining spells, earthquake, darkness, etc. to remain in.
Reply With Quote
  #33  
Old May 28th, 2010, 03:11 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

I have some concerns that solar brilliance would be abusable. A strong astral nation could have one mage cast solar brilliance, another antimagic, give them some bodyguards, and blind a good percentage of an opponent's army. You may well sacrifice the mages/bodyguards - but it would be worth it.

Sure, you can do this in a normal game but there your opponent might have recourse to GoH, Chalice, even faery queens or a mage swap with a nation that has healers. Also, a normal game transitions to SCs, who aren't threatened by solar brilliance, whereas this game won't (though it's possible thugs will end up dominating the field of battle).

With the current nation lineup it's mainly Agartha that will really be able to take advantage of darkness. I'm more inclined to give them a chance to shine than to help out astral nations.
Reply With Quote
  #34  
Old May 28th, 2010, 03:24 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

I agree, I'd rather not see solar brilliance.
Reply With Quote
  #35  
Old May 28th, 2010, 10:56 PM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

High Hitpoint, Ethereal, Stealthy, Life Draining Army of Umbrals from turn 1 with Darkness may be slightly OP.
Reply With Quote
  #36  
Old May 29th, 2010, 12:20 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

We will learn to fear Ashdod! Umm, I mean Agartha.

So the reactions to Darkness range from concern to ambivalence. NooBliss are you ok with removing Darkness but leaving Iron Bane and Earthquake in? You'll still have two spells you can use better than anyone. Other options that come to mind are increasing casting requirements/gems for the spell or having a fixed duration to it (I should be able to mod it to only last a given number of turns).
Reply With Quote
  #37  
Old May 29th, 2010, 12:30 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

Darkness from turn 1? Do you know how hard a time of it Agartha has casting Darkness? Getting a D4 mage is hard!

For some reason I thought solar brilliance was in. Oh well, whatever, still not especially concerned.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #38  
Old May 29th, 2010, 12:40 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

Charm is out, but Hellbind heart is in, anyone have any concerns with this?
Reply With Quote
  #39  
Old May 29th, 2010, 12:54 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

Sure, Hellbind Heart is now out. After what I did to blood magic I don't mind hitting it with the nerf bat again.

BTW, I just finished fixing the tga file for five starts. If we can work out a compromise for Darkness I can make the fixes for the mod and upload everything so we can get started.
Reply With Quote
  #40  
Old May 29th, 2010, 12:57 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Recruiting - 1 spot left!

About D mages. There's no mound fiends so I don't think there's a way to summon a mage guaranteed to have D2/D3. You'll probably get a spectre or lamia queen with D2, but getting D3 is more unlikely. Moving Darkness to D5 casting requirement would make it something for pretenders or really boosted D mages.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.