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  #61  
Old June 4th, 2010, 11:49 PM
Squirrelloid Squirrelloid is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

Agree with Lolomo.
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  #62  
Old June 5th, 2010, 12:25 AM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

LoloMo, your understanding about when attacks can be launched is correct. And just so there is no confusion I will post in the thread on the turn attack orders can be issued.

I agree with your point regarding scouts with items (I hadn't considered that one).

I'm also fine with no movement at all (even for scouts) into enemy territory before turn 3 but when you say no remote spells do you mean no hostile spells or no scrying spells either?
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  #63  
Old June 5th, 2010, 12:59 AM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

I think there's two choices:

1) No spells (including scrying) cast at or movement into enemy territory before turn 3

2) Only scrying spells cast or unequipped scouts enter enemy territory before turn 3.

How about we make things simple and just go with the first option (which is what I think you meant anyway)?
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  #64  
Old June 5th, 2010, 01:08 AM

LoloMo LoloMo is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

yup, let's just go with option 1 to make everything simple
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  #65  
Old June 5th, 2010, 03:07 AM

rdonj rdonj is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

Okay, I've just finished running a test game and everything looks good. I've uploaded the map to the llamaserver now... it's called ValerianGlory. With any luck I haven't stupidly missed anything! Good luck to you all.
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  #66  
Old June 5th, 2010, 04:20 AM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

Thanks rdonj!

The game is called ThreeFort and is ready to accept pretenders. Note that the only mod you need active when creating your pretender is the ThreeFort mod since it includes CBM.
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  #67  
Old June 5th, 2010, 05:44 AM

LDiCesare LDiCesare is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

Do we need to download the map from somewhere? There's no download link on llamaserver.
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  #68  
Old June 5th, 2010, 05:53 AM

Valerius Valerius is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

No need; you already have the tga file from the first post in the thread and only rdonj and now the llamaserver have the .map file. As players we don't actually need this file as long as we have the correct map graphic. The nice thing about this is that instructions can be placed in the .map file that are not known to the players.
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  #69  
Old June 5th, 2010, 11:51 AM

LDiCesare LDiCesare is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

thanks for clarifying this, I thought we needed the .map. I'm happy to see we can start slaughtering, err converting, each other soon.
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  #70  
Old June 8th, 2010, 07:08 AM
Squirrelloid Squirrelloid is offline
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Default Re: ThreeFort - Experimental game - Design pretenders

Whoops, I had totally forgotten this was no diplo! Please disregard any PMs you may or may not have received from me, and I'll desist from writing more.

Edit: Nothing was said that wasn't immediately obvious.
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