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July 4th, 2010, 07:20 PM
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General
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Join Date: Oct 2007
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Re: Endgame Diversity Mod - stable version (v1.1) released
D'oh. Of course a simple solution like that would escape me.
Yeah, CBM is a special case. Most mods just keep change logs, and change the OP on each new release. CBM is an altogether different beast, generating over 80 pages of discussion across multiple forums. Yikes!
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July 12th, 2010, 11:13 PM
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Private
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Join Date: Oct 2009
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Re: Endgame Diversity Mod - stable version (v1.1) released
Is the kraken supposed to kill himself with his own poison? Because this is what is happening.
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July 13th, 2010, 08:46 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by Diabl0658
Is the kraken supposed to kill himself with his own poison? Because this is what is happening.
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It happens with kraken Pretender, actually, and the Kraken in this mod is copied from it. So just make Snake ring for your kraken.
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July 13th, 2010, 09:32 AM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Endgame Diversity Mod - stable version (v1.1) released
Yeah, but that costs extra gems and takes up another misc slot(you know, beyond the Amulet of the Fish you already needed).
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July 13th, 2010, 04:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Endgame Diversity Mod - stable version (v1.1) released
Yep well, I just copied the original kraken pretender, as Wrana says. Presumably it's deliberate that it has some vulnerability to its poison? The correct solution in my opinion is not to give it snake ring, but to give it regeneration.
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The Following User Says Thank You to llamabeast For This Useful Post:
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July 14th, 2010, 07:34 AM
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General
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Join Date: Apr 2005
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Re: Endgame Diversity Mod - stable version (v1.1) released
I'd like to see that changed for the pretender. It's not much of a limitation, but it's very annoying, especially for early expansion.
And so very unthematic. How can you take a seriously a god who routinely poisons himself?
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July 14th, 2010, 05:09 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by thejeff
And so very unthematic. How can you take a seriously a god who routinely poisons himself?
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People took Socrates seriously, and he only had to poison himself once! If you do it on a monthly basis, it's a guaranteed way to get worshipped as a living deity.
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The Following User Says Thank You to Gregstrom For This Useful Post:
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July 14th, 2010, 05:19 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
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Re: Endgame Diversity Mod - stable version (v1.1) released
Why no fortune telling ability for the octopus, sorry, kraken ?
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July 14th, 2010, 06:02 PM
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Major General
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Join Date: Jun 2009
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by Digress
Why no fortune telling ability for the octopus, sorry, kraken ?
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(1) Its not German
(2) Its not an Octopus, its a Squid!
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July 14th, 2010, 06:48 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Endgame Diversity Mod - stable version (v1.1) released
Its Welsh, just lives in Germany, thats why its called Paul the pysic squid. Still, obviously all squids/octopus should have fortune teller abilitys because you or I could never predict 7 football results in a row at a world cup.
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