Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MP ThreeFort - Experimental game - Squirrelloid/Bandar Log wins! - Page 11 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #101  
Old July 5th, 2010, 06:31 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

My pretender died a while back too. Took about 5 turns to call him back. I thought Umbrals plus darkness would be quite nasty under these settings since you can have a whole army of them quite early.
Reply With Quote
  #102  
Old July 5th, 2010, 06:53 AM

NooBliss NooBliss is offline
Sergeant
 
Join Date: Mar 2010
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
NooBliss is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

Well, it's not exactly easy. I had no astral, no death and no water income - bad luck with gem sites. With just 2 death gems per turn from my pretender I couldnt really afford a big army of Umbrals. Not until Bandar Log sacreds, summons and massive communion would make a handful of Umbrals obsolete. So I rushed and failed.
Oh, and my luck dominion yielded me some water gems twice and generated two 'master thief stole your magic gems' events. So you can do the math, how long would it take me to summon a whole army of Umbrals.
Reply With Quote
  #103  
Old July 6th, 2010, 12:34 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

NooBliss, thanks for playing. You are certainly correct that these rules change things: you can almost skip over your opening strategies and go right to your mid-game, realizing of course that your opponent can do the same.

I tried to make sure each nation would have a decent supply of gems in its main paths by doubling cap gem income but in a case like Agartha's, where you have a strong strategy in a path in which you have no native income, it is up to luck whether you'll have a chance to implement it. Though I think your chances are better than in a normal game where you'd first need to find the gems to search in that path (or search manually).

I'm not sure what happened with your disappearing units. I vaguely recall reading about this happening but I thought maybe it was in larger games with many units?
Reply With Quote
  #104  
Old July 6th, 2010, 12:38 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

Quote:
Originally Posted by LoloMo View Post
Oh my! Eater of the Dead is Scary! Mictlan slaves will make good munching, he'll grow quite fast!
He's really been enjoying the Eagle Warriors. They make for a delicious and healthy snack.

Quote:
Originally Posted by LoloMo View Post
BTW, I'll be out of the country July 7-9, wed to Friday. I'll send in this turn in time, and will try to get the next turn in before I leave if I can, but after that I may need a 48 hour extension. Thanks!
No problem; I'll keep an eye on hosting and postpone as needed.
Reply With Quote
  #105  
Old July 7th, 2010, 06:41 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

I postponed hosting for the current turn by several days to make sure LoloMo has time to complete his turn.
Reply With Quote
  #106  
Old July 9th, 2010, 03:13 PM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

I'm back and turn has been sent! Thanks for waiting for me
Reply With Quote
  #107  
Old July 9th, 2010, 07:00 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

I see I am to be the next victim of the Caelian armada. Very well, bring cake, I'll provide the party favors.

On the gem income: Agartha got a really weird distribution of gem sites. Admittedly, heavily skewed towards a couple types, which should actually be an advantage. (I think he was only getting 3 types of gems from sites... !!!)
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #108  
Old July 11th, 2010, 11:00 PM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

Well, the mind hunts might have something to do with it. How's Mr S4?
Reply With Quote
  #109  
Old July 11th, 2010, 11:44 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

Mind hunt is a powerful tool, of course, but has a real risk in this game since unless your pretender has healing abilities (or maybe some heroes?) there's no way to cure feeblemindedness (i.e. Chalice, GoH, even faery queens).

Regarding gem distribution, Agartha's seems very unusual. I ran several tests looking for sites that I needed to add to the banned list and didn't have any results with so few types of gems. My experience in this game is the exact opposite: an even spread of gem types and incredible uniformity in gem income per province.

In other news, Eriu is pleased to announce that we've regained control of almost all our provinces. Sure, the unrest is sky high and our income is 50 gold/turn, but you can't have everything.
Reply With Quote
  #110  
Old July 12th, 2010, 12:47 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: ThreeFort - Experimental game - Running

Thanks for killing my feebleminded S4. Oh, and thanks for the bottles and the high seraph, i'm sure i'll find a use for them...
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.