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				August 16th, 2010, 02:36 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Equipment: which to use and what to avoid?
			 
             
			
		
		
		
		Gauntlets of gladiator have 6 attacks in CBM. 
They are two-handed, so without shield SK may be somewhat vulnerable to crowds (but they have niches anyway).  
Where gauntlets may really shine, I think, it is a battle with other SK's. Give an undead SK (if not undead, he may be fatiqued pretty quickly) these gauntlets and boots of quikness - he would have twelve attacks per turn. Even being blinded, such SK is dangerous for many creatures. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 16th, 2010, 05:49 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Equipment: which to use and what to avoid?
			 
             
			
		
		
		
		EA Caelum, Magic +1 Owl Quill 60gp Spire Horn Seraph give I think 5 research. 
 
Cheap. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 16th, 2010, 11:53 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Equipment: which to use and what to avoid?
			 
             
			
		
		
		
		
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					Originally Posted by  Endoperez
					 
				 
				
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				Wokeye said: 
Does anyone actually use the whips? They seem useless to me. 
 
I;ve used Crystal shield on a TC (rainbow) mage + reinvig boots to good effect.  
			
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 In CB, some whips are worth using. N1 and 5 gems for Animal Awe should be good againt elephants, Thunder Whip is the first AN weapon I think, Demon Whip only takes Fire for an AoE attack...
 
I've also tried making a repel thug armed with a whip, but that seems like a dead end.  
			
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 The whip that does the entangle is *very* worthwhile vs sc's. 
The demon whip aint great but its cheap AoE.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2010, 06:28 AM
			
			
			
		  
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				Private 
				
				
				
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				Re: Equipment: which to use and what to avoid?
			 
             
			
		
		
		
		how about bows? I've never used them on thugs (apart from batteries of banefire-bow-wielding commanders when playing la atlantis - that proved to be quite fun but there had to be several for the volley to have any serious effect, plus hitting my own troops was a common occurrence) 
so how effective are they? off the top of my head I'd say a frost brand is always the better choice, but I could easily be wrong 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2010, 06:44 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Equipment: which to use and what to avoid?
			 
             
			
		
		
		
		Archery is a separate branch from thuggery in many ways, but magic bows can be very useful.  Bow of War, Botolf, and the AN bows all have their place. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2010, 08:14 AM
			
			
			
		  
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		sure, on an assassin or thug killer, but how about other uses? eliminating tough units maybe? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2010, 02:23 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Equipment: which to use and what to avoid?
			 
             
			
		
		
		
		For killing tough units, AN bows as I mentioned.  Botolf is also an option because the feeblemind it inflicts will lower MR, helping mages to kill said tough unit. 
 
Bows don't really do the same job as brands, so comparing the two is tricky. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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