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August 31st, 2010, 04:53 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: Volcanus: LA Pale Ones (work in progress)
Okay, heat 2 it is.
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August 31st, 2010, 04:59 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Volcanus: LA Pale Ones (work in progress)
These guys sound like they would have definitely kept up the Rhuax_Pact.
Perhaps some of the Magma Children have:
- Acquired sentience (no longer mindless) - good fire mages, or maybe heroes?
- Interbred with the pale ones (it's magic, don't think about it too hard) - this could explain the new fire resistance.
- Built up a standing population (perhaps sacred recruitables?)
- They like the heat, so they thrive (advanced summons with size/stats > magma children)
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The Following User Says Thank You to Stavis_L For This Useful Post:
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August 31st, 2010, 05:03 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: Volcanus: LA Pale Ones (work in progress)
That is a very good idea! That is something I am going to work with, thanks.
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September 1st, 2010, 04:37 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Volcanus: LA Pale Ones (work in progress)
There's a EA Abysia hero (a proto-abysian) that looks like a big Magma child. You could maybe use his icon and/or stats if needed.
Or maybe he was added from a mod (CB/Worthy heroes), I don't remember
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January 21st, 2011, 12:19 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: Volcanus: LA Pale Ones (work in progress)
I think I am going to be working on this mod tonight and this weekend. I plan on incorporating Stavis's idea of the Raux Pact heavily into it, adding heroes, some underwater recruitables(although I don't plan on making these very strong, probably give them some access to water magic, and some basic troops, unless I come up with some inspiration to do more.)
Really need to work on improving my sprites for this one too. I look at that Fire Giant and laugh with shame all the time.
Any more ideas would be appreciated.
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January 22nd, 2011, 02:48 PM
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Corporal
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Join Date: Apr 2007
Posts: 82
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Volcanus: LA Pale Ones (work in progress)
A thought is to connect them to salamanders. Since Agarthans are already essentially Olm-People, it's not too much of a stretch to say that this nation is made up of a splinter faction of Agarthans that fled their homeland after the early age and devoted themselves wholly to their pact with Rhaux in order to protect themselves, turning them into a different kind of amphibian. I'm thinking full fire resist, red skin in the graphics, and maybe a fire breath attack or something in the sacreds, something like the sacred units are those new breed of Agarthans who manifest the pact physically and become half-elemental or are just super old or something so they're physically enormous. Perhaps cap-only to limit their number and give them a heat aura or something rad like that.
Of course, this makes them conceptually similar to Abyssia, what with them already having heat auras, fire resist, and salamander units, but when you've got a pair of races who live in volcanoes, you're bound to run into some similarities. Making some of their units amphibious and giving them water recruits goes a long way towards differentiating them, so definitely use that idea. Just off the top of my head, it'd be neat as hell to give them some UW recruits that're based on those tube worms that cluster around underwater thermal vents. It's weird, otherworldly, and gives them a thematic excuse to go underwater without sacrificing the volcano theme.
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