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October 28th, 2010, 04:37 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
You may need to add some for C'tis though. Hmm... add 2h for me too So I won't rush it [not much to do, but still...]. And did I seduce your scout or what?
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October 28th, 2010, 05:01 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Zeldor
You may need to add some for C'tis though. Hmm... add 2h for me too So I won't rush it [not much to do, but still...].
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Ok, I added 6 hours to the clock. But I'm holding myself to the original deadline to make up for my delays last turn.
Quote:
Originally Posted by Zeldor
And did I seduce your scout or what?
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Lol. I was looking all over trying to find out which mage I'd lost and then realized it was one of my decoy scouts. So he served his purpose - to take a hit for the team.
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October 29th, 2010, 12:47 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Huh, there is smth wrong with the game - it staled me, even though I submitted the turn like 5-6h ago. Can I get it fixed?
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October 29th, 2010, 01:07 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Not that i was doing much with my turn, but the reminder email was all screwy. 4h warning? ouch.
I was just about to submit one when i got the new turn, which rather surprised me, because when i got the reminder email i figured it was for a reasonable amount of time.
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October 29th, 2010, 01:09 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
#$%@&! I got back to my computer right after the game hosted or I would have extended the deadline. Ok folks, it looks like we had a problem with the server not receiving a turn(s) that were sent in before the deadline. So that means we get the fun of dealing with a roll-back situation... Please don't send in any new turns until we discuss.
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October 29th, 2010, 01:42 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Normally technical issues with the server are a pretty clear cut reason for a roll-back but there's always a downside in terms of plans given away, random events changed, etc. In any case, the worst thing is to roll-back without everyone knowing about it so please comment if you have an opinion on this.
Zeldor, if we roll-back can you resend your turn without changes? That way Arco-Ulm-Marverni-TNN only need to deal with new random events and not have to redo our turns. Squirrelloid, was your turn done and about to be sent (or resent in the case of a roll-back) or were you still working on it?
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October 29th, 2010, 02:31 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Nope, I was not working on it. You granted 6h more, but I sent the turn like 5h before the new deadline and just went to bed without checking it.
I can submit it without any changes - just forward the email that I sent earlier. There wasn't anything happening on stale turn anyway.
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October 29th, 2010, 02:51 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Zeldor
I can submit it without any changes - just forward the email that I sent earlier. There wasn't anything happening on stale turn anyway.
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Luckily, aside from globals it does seem to have been a quiet turn. Much worse to have to roll-back a turn in which closely fought major battles have taken place.
I'll wait a bit so everyone has a chance to check in and then, barring objections, I'll roll-back and you and Squirrelloid can resubmit your turns.
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October 29th, 2010, 03:05 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
my turn was done and about to be sent, and i have not looked at the new turn. (And seriously, just about all i;m doing is buy units and change research).
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October 29th, 2010, 03:22 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I'm tempted to re-host now since you're both online to send your turns but I think it wiser to wait for everyone else to learn the situation. Also, I wonder if the server is still rejecting e-mails? Squirrelloid, you and I should know shortly since the Battleground turns are due in a couple of hours.
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