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November 11th, 2010, 11:28 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Cbm: Me
I know there has been a considerable part of the community somewhat wary of recent CB changes- this is pretty understandable, I have some reservations about possible repercussions of the hammer change myself. Personally, I would like to see how they pan out, but the re-ignition of the gem gen debate has made me realize there is fundamental clash between in how some people enjoy the game completely apart from game balance per-se. Far be it from me to cast judgment on what makes the game fun for others, the result is Conceptual Balance Mod: Masochist Edition. This version is equivalent to CB 1.7 with the exception of changes of the 'nerfing' variety, including those of earlier CB versions.
Mod hosted at: http://www.mediafire.com/?qfidg9ousc2bhk4
EDIT: Ah, uneditable thread titles, I had forgotten the price of law and order.
Last edited by quantum_mechani; November 12th, 2010 at 01:08 AM..
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November 12th, 2010, 12:11 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Cbm: Me
Quote:
Originally Posted by quantum_mechani
EDIT: Ah, uneditable thread titles, I had forgotten the price of law and order.
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After you click Edit, click Go Advanced and you'll see the title.
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November 12th, 2010, 01:10 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Cbm: Me
Thanks, that seems to kinda work, though for some reason in doesn't seem to like adjusting caps.
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November 12th, 2010, 02:42 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Cbm: Me
Huh, that's really strange. Using the formatting CBM: ME it tries to correct the case of the letters. If you put another word before or after CBM: ME everything is ok. For example, CBM: ME (alternate version) works fine.
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November 12th, 2010, 04:08 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Cbm: Me
Quote:
Originally Posted by quantum_mechani
Far be it from me to cast judgment on what makes the game fun for others.
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Yet you do. But thanks.
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November 12th, 2010, 08:14 AM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
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Re: Cbm: Me
hehehe,
I might refer to it as 'classic edition'.
Thanks alot for the thought though.
---
any chance we can get a features/updates list for this one?
(relative to 1.5 of 1.7 is fine)
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November 12th, 2010, 08:42 AM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
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Re: Cbm: Me
'Master Edition'
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November 14th, 2010, 11:26 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Cbm: Me
Thank you QM. Does it have a list of changes?- or better yet a short list of diffs from CBM 1.7?
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November 14th, 2010, 11:48 AM
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General
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Join Date: Oct 2007
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Re: Cbm: Me
Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by quantum_mechani
Far be it from me to cast judgment on what makes the game fun for others.
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Yet you do. But thanks.
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Grow up.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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November 15th, 2010, 09:25 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Cbm: Me
ok. I just ran a diff. I have a few Qs and comments.
1. what's that?
-- Divine Grasp
#selectweapon 510
#bonus
#end
2. What are all the rutted and rusted armors for?
3. So, is gorgon back to base price?
4. Same Q for oracle new path.
5. I actually like Forge lord nerf
6. I also like Hinnom nerf
After reviewing the diffs I conclude that I like CB 1.7 more than ME. However I may prefer to disable SDR/hammers uniqueness depends on feedback for 1.7.
Excellent work QM et al. A breath of fresh air to this tired game. I'm eager to see how the hammer change would pan out.
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