|
|
|
|
|
January 21st, 2011, 11:34 PM
|
Private
|
|
Join Date: Oct 2010
Posts: 20
Thanks: 2
Thanked 9 Times in 2 Posts
|
|
Re: Assimilation (Conquered Lands)
Quote:
Originally Posted by Thierry
Ouch !
I have the error when I click 'new game' : I don't even get to select a game's name, a map or an era...
I'll try a clean reinstall this week-end...
Sorry if it's a specific problem with my install
|
Oh yeah, I should have known that the error comes up before you select a map, given that it happened to me when I was first testing the mod (I had some site numbers wrong, which I fixed before uploading it).
Let me know how it goes after the clean re-install! Thanks for the feedback, etc.
|
January 22nd, 2011, 07:29 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: Assimilation (Conquered Lands)
Azurain, thanks for the idea and hard work. I have not tried it yet, but it sounds like a lot of fun.
I'm thinking of organizing a game in a few weeks, with traditional settings as opposed to the variant that's been out there for a while, and I'd be willing to give this a try if there is enoguh interest. Are there any compatibility issues with EDM?
__________________
Power is an illusion...
|
January 22nd, 2011, 11:40 AM
|
Private
|
|
Join Date: Oct 2010
Posts: 20
Thanks: 2
Thanked 9 Times in 2 Posts
|
|
Re: Assimilation (Conquered Lands)
Quote:
Originally Posted by Aethyr
Azurain, thanks for the idea and hard work. I have not tried it yet, but it sounds like a lot of fun.
I'm thinking of organizing a game in a few weeks, with traditional settings as opposed to the variant that's been out there for a while, and I'd be willing to give this a try if there is enoguh interest. Are there any compatibility issues with EDM?
|
There shouldn't be any compatibility issues unless it happens to modify startsites or use any site numbers between 820 and 845. I can check at some point but personal life complications just came up and I won't have much spare attention to devote to things for a bit.
|
January 24th, 2011, 06:49 AM
|
Private
|
|
Join Date: May 2008
Posts: 34
Thanks: 10
Thanked 0 Times in 0 Posts
|
|
Re: Assimilation (Conquered Lands)
I was a bit lazy : I used a back-up which I upgraded to 3.26 and copie my mod folder.
Works fine. Dunno why my previous install caused a bug...
Very, very interesting mod Makes solo playing easier after you defeat your first adversary, but it adds some much flavour and fun ! Yes, a bit like MoM where you went Wahoo when being able to recruit another flavour of troops. Seems highly logical too if you push your dominon : you just converted the population, at the heart of the nation (capital), right ? So even if some former elite units or units specific to previous god's blessing refuse or can't be recruited, a majority of the standard units should be recruitable and bring you new military capacity.
|
January 30th, 2011, 06:10 AM
|
Private
|
|
Join Date: Aug 2010
Location: Calgary, Canada
Posts: 5
Thanks: 7
Thanked 0 Times in 0 Posts
|
|
Re: Assimilation (Conquered Lands)
Thanks
This Mod is great, just what SP needed, now on to another computer controlled capital, heh, heh, heh...
|
October 22nd, 2011, 08:31 PM
|
Private
|
|
Join Date: Oct 2010
Posts: 20
Thanks: 2
Thanked 9 Times in 2 Posts
|
|
Re: Assimilation (Conquered Lands)
I'm in a Dominions 3 mood again, lately, so thought I'd see if anyone has any suggestions or requests related to the mod. In particular, let me know if there's any interest in an all-eras version, and if anyone's experiencing issues with 3.27 (haven't tested it myself, yet).
|
October 23rd, 2011, 05:40 AM
|
Second Lieutenant
|
|
Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
|
|
Re: Assimilation (recruit some conquered foes!)
We are using it in Frashkart at the moment.
Don't know if anybody got an second Capital yet.
Mictlan is sieging Gath, so if there is a Problem we will here soon about it.
(At least I didn't think to test the mod before the game with 3.27...)
|
December 2nd, 2011, 08:00 AM
|
|
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: Assimilation (recruit some conquered foes!)
Is this mod compatible with CBM?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|
December 2nd, 2011, 08:32 AM
|
Private
|
|
Join Date: Oct 2010
Posts: 20
Thanks: 2
Thanked 9 Times in 2 Posts
|
|
Re: Assimilation (recruit some conquered foes!)
It should be, unless newer versions of CBM make changes or additions to sites.
|
December 2nd, 2011, 02:32 PM
|
Private
|
|
Join Date: Oct 2010
Posts: 20
Thanks: 2
Thanked 9 Times in 2 Posts
|
|
Re: Assimilation (recruit some conquered foes!)
It looks like CBM 1.92 should be overall compatible with Assimilation.
Exceptions to watch out for would be: EA Ermor, ME Man, ME Ulm, ME Agartha, and LE Man. This is because CBM messes with these nations' start sites a little. Most likely there will be no issues. Worst-case, the nations might be missing a site given to them by CBM, or might not have their Assimiliation recruitment site. I'll see if I can find some time to test this in the next few days.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|