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February 13th, 2011, 12:05 PM
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Private
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Join Date: Oct 2006
Location: Earth
Posts: 18
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by Gandalf Parker
The problem is that this is a turn-based pbem game.
Im not saying that makes it impossible.
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I hope not, Stars! did all this and more many moons ago I'm one of those still waiting for Supernova...
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February 13th, 2011, 12:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: An Open Letter to Illwinter Game Design
I didnt say it was impossible. Just heavy.
Stars had a lot less checks to do on it also.
(and yes Im on the SuperNova list also along with VGAP4, MoM2, SEIV-OS, and King of Dragons Pass the sequel)
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February 14th, 2011, 04:47 PM
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Private
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Join Date: Oct 2006
Location: Earth
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Re: An Open Letter to Illwinter Game Design
Maybe there is some way of using an external program such that the checks don't need to be applied i.e. the moves / commands are stored local to the user only. The lack of decent micro-management is a shame.
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February 14th, 2011, 05:15 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: An Open Letter to Illwinter Game Design
Ask GP, he has used some sort of macro program for it.
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February 14th, 2011, 06:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: An Open Letter to Illwinter Game Design
There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey
It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.
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February 14th, 2011, 07:19 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
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Thanked 16 Times in 15 Posts
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by Gandalf Parker
There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey
It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.
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could you upload some configurations? thank you, btw, info on that program seems quite helpful
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February 23rd, 2011, 06:44 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
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Re: An Open Letter to Illwinter Game Design
the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.
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The Following User Says Thank You to earcaraxe For This Useful Post:
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February 23rd, 2011, 07:36 PM
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General
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Join Date: Apr 2005
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Re: An Open Letter to Illwinter Game Design
Even if it's just for the current turn. All I want is not to have cycle through 100 scouts to see if there's one mage I missed.
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The Following User Says Thank You to thejeff For This Useful Post:
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February 25th, 2011, 06:41 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by earcaraxe
the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.
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Yup. A "Nothing" order would be nice. It wouldn't solve the whole problem, though, because you still get bugged for siege units.
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March 28th, 2011, 04:26 AM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
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Re: An Open Letter to Illwinter Game Design
I've decided for myself that I generally I am out of dominions (as a player at least) untill there would be an opportunity to let AI make orders for player's kingdom, and then let human player make changes and improvements on that orders. I think micromanagement kills too many pretenders - including MP games. In SP I have many games where I am clear victor, and not a single one where I had enough patience to take even half of provinces, not speaking about achieving formal victory.
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