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  #31  
Old March 17th, 2011, 02:47 AM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

I have noticed that scenario 225 and 255 are exactly the same, "Somalian Pirate Hostage". I think it's just a minor scenario placement error. What I want to know is, where are those "desert houses" terrain icon on the map editor? Are they randomly generated (can't be created by user for each hex?)? Oh, and some scenarios don't state exactly which side the Human should play, is it ok to play either side?
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  #32  
Old March 17th, 2011, 07:41 AM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

255 will be replaced whenever we release the next patch.

If you generate a desert map you will see desert houses. The normal house button works for both except now the game uses the desert house set when you are editing a desert map. Had you created a desert map and tried placing single hex houses you would have seen this.

If a scenario does not specify which side to play in the description the standard rule of thumb is whatever side comes up HUMAN is the one you should use.

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Last edited by DRG; March 17th, 2011 at 07:55 AM..
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  #33  
Old March 17th, 2011, 08:33 AM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

Hi Don, thanks for the answer.
But I'm still worried about the desert houses. Just now I tried loading up a map editor on WinSPWW2, and YES, the houses and buttons showed up right (I love the look of them!). But when it comes to WinSPMBT, the desert houses won't show up, and the button keeps generating standard/generic buildings. I don't know what's wrong, but I believe I have patched my MBT chronologically and installed it in drive G:

Anyone having the same problem?

PS: What does that "A.Building" mean? Adobe building? Does it have any differences in terms of cover/concealment to the two other types?
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  #34  
Old March 17th, 2011, 08:38 AM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

Quote:
Originally Posted by RightDeve View Post
Hi Don, thanks for the answer.
But I'm still worried about the desert houses. Just now I tried loading up a map editor on WinSPWW2, and YES, the houses and buttons showed up right (I love the look of them!). But when it comes to WinSPMBT, the desert houses won't show up, and the button keeps generating standard/generic buildings. I don't know what's wrong, but I believe I have patched my MBT chronologically and installed it in drive G:

Anyone having the same problem?

PS: What does that "A.Building" mean? Adobe building? Does it have any differences in terms of cover/concealment to the two other types?
Hmm, I just tested using my copy of WinSPMBT and the standalone Map Editor and they showed up OK for me.

Can't help you on the "A.Building" question though.
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  #35  
Old March 17th, 2011, 09:09 AM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

Everythng works fine. I have NO idea what you are doing wrong

First off, as stated , these are SINGLE hex houses NOT multihex houses so you need to select the correct type

Second.If you select any two nations in the editor and then select Terrain Type DESERT you WILL see single hex houses when you autogenerate the map AND when you edit in single hex houses on the map

Third, if you select two naturally desert nations.... say, Iraq and Saudi Arabia you will get single hex desert houses no matter what "season" you pick

A. Houses do indeed mean adobe and it's just a way to distiguish them from the regular houses and they give the same cover/concealment as stone/brick

Don
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  #36  
Old March 17th, 2011, 10:06 AM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

Here's what I've got/done :

1. Used single-hex houses (wooden/brick) from the very start.
2. Generated a random desert map.
3. Used in-game map editor (the one accessed from the "EDITOR" button inside the game, not standalone map editor found inside the game folder).
4. When generating a desert map with AT LEAST ONE desert nation selected (Saudi vs USSR), the map and buttons showed up fine.
5. When generating a desert map with NO desert nation selected (USA vs USSR), the map and buttons wouldn't show/create adobe buildings.
6. EVERYTHING WORKS FINE IN WINSPWW2.
7. Operating system is Windows 7 Ultimate-32 bit
8. Game mode is Windowed (I don't like the idea of killing a running windows process)
9. Game version (MBT) clearly shows 5.5
10. Game was launched not via GameOptions screen (directly to the game's .exe) both MBT & WW2.
11. I have tried different year & months
12. I DO BELIEVE I have patched it in ORDER.
13. The game's path is "G:\Games\WinSPMBT"

Anything not clear just tell me
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  #37  
Old March 17th, 2011, 12:00 PM
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When I get time later I will look into this. You may have hit on a combination that doesn't work and I won't know that until I have time to really dig into it and I don't have the time ATM so tell me also EXACTLY what month and year you used as well. All I know is when I retested after your first complaint everything loaded fine for me.

Until that time if the game generates the houses when you are actually in a desert nation then everything is working as it should. The editor is for scenario designers and scenario designers can easily find a workaround by using a desert nation as one of the opponents when generating the map and having some maps that autogenerate regular houses would be useful in some instances but scenario designers only occasionally use autogerated maps and any map they would custom make can easily be set to two desert nations when editing.

So yes, you *may* have found a bug but the solution is "don't do it that way". As Double _Duece said, and he's built more than his share of sceanrios and campaigns.. "they showed up OK for me".



Don

Last edited by DRG; March 17th, 2011 at 12:14 PM..
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  #38  
Old March 17th, 2011, 09:44 PM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

Hi Don,
I just made a CLEAN install of MBT, and WAS thrilled ONLY at first glance: Loaded the EDITOR, generated a desert map, pushed the house button twice (for single hex), and put a house terrain. Voila, it generated adobe buildings. But... It turned out that my DEFAULT BATTLE PAIRING in this newly installed MBT is ISRAEL v. EGYPT (the stock battle pairing). So, I'm wondering maybe someone actually has the same problem, only that he didn't select a Non-default battle pairing that he thinks he doesn't have the same problem?

Here's the results:

14. Launched the game via GameOptions.exe
15. Battle pairing is USA v. USSR/Russia
16. Date January until December 1946 = no Adobes
17. Date January until December 1983 = no Adobes
18. Date January until December 2020 = no Adobes
19. This time I'm 100% sure that the game is patched IN ORDER

What do you mean I *may* have found a bug? Do you mean somebody else out there may have this problem too?
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  #39  
Old March 17th, 2011, 10:24 PM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

And one more thing I just noticed:
I can't select/change the GDI/DirectX setting on Game Mode inside the GameOptions.exe, it is gray-shaded & fixed to GDI. My DirectX is on version 11 (I'm using ATI Radeon HD 5770, driver version 8.762.0.0). Could this be related to the problem?
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  #40  
Old March 17th, 2011, 10:37 PM
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Default Re: WinSPMBT v5.5-- NOW AVAILABLE

Hello friends. I'm testing the new patch. Playing with North Korea against South Korea encounter that the tank P'okpoong-ho (North Korea) no have the sensor heat nor laser sight. In the previous version if the options were to have these qualities or not.
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