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March 17th, 2011, 10:50 PM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
You're not, that's the point of the nerf. Although I'm not sure if it not affecting other undead is a bug or not.
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March 17th, 2011, 10:55 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
I like 35 magic site freq, it keeps magic gems from getting too out of hand. You got unlucky, but it can still happen in the MP game. There's still plenty of sites to forge equipment and such, quell proved that in newbsgonewild
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March 17th, 2011, 11:19 PM
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Sergeant
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Join Date: Apr 2010
Location: Dushanbe, Tajikistan
Posts: 286
Thanks: 16
Thanked 21 Times in 14 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
I think we should define random starting locations. All maps either include them or someone adds them to avoid unbalanced starting locations and give every one more or less even chances to expand.
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March 17th, 2011, 11:46 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
How balanced is balanced enough? I currently have the map setup so all starting locations have at least 3 adjacent provs of the same type (land for land, sea for sea). The "docks" provs are also all set to not be starting locations, since they are such critical chokepoints. I could also remove starts from provs with over, say, 5 adjacent provs.
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March 18th, 2011, 12:34 AM
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Sergeant
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Join Date: Apr 2010
Location: Dushanbe, Tajikistan
Posts: 286
Thanks: 16
Thanked 21 Times in 14 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
Adjacent provinces is one thing; distance between nations is an even more important factor, that can only be dealt with through defined random starting locations.
The process is very easy to do and I can volunteer for it. Since I am a player, I would post starting locations here for the sake of transparancy. Of course ideally, an external player would do it, like it happens with Calahan's newbee games, where Calahan defines starting locations without players knowing where are others' starting locations. Maybe you can ask one of the community "leaders"?
I am perfectly fine with no defined random locations though if admin / other players prefer it this way
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March 18th, 2011, 04:18 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
I didn't run into any problems the last 2 games concerning starting locations, but it really depends on what everyone wants. What does anyone else think?
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March 18th, 2011, 04:37 PM
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Corporal
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Join Date: Feb 2011
Posts: 121
Thanks: 12
Thanked 6 Times in 4 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
In n00bsOfDoom, 3 players started right next to one another (myself included) while another 3 had ample room to expand.
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March 18th, 2011, 04:43 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
Ew, the game actually lets people start in adjacent provs?
I'll edit the map so there are spaced out random start locs for 15ish (a bit more, just for proper land/water # of nations buffering) players, starting right next to someone would be ridiculous.
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March 18th, 2011, 04:44 PM
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Corporal
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Join Date: Feb 2011
Posts: 121
Thanks: 12
Thanked 6 Times in 4 Posts
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Re: SeaOfInnocence - All ages newb game [Recruiting]
Allow me to redefine right next to each other: Within 2 provinces of each other, so capital independent independent capital. Still annoying though when it's 3 people like that and 3, well, not.
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March 18th, 2011, 06:00 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: SeaOfInnocence - All ages newb game [Recruiting]
I do recommend that you not make swamps/wastes nostart, except for the middles of large clusters of them. swamp and waste make fine caps, but starting surrounded by them is deadly.
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