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				March 31st, 2011, 04:54 PM
			
			
			
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 Major General |  | 
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				 Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12 
 If by some chance you don't know how to make the change, just extract this to the Mod folder. |  
	
		
	
	
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				April 1st, 2011, 02:49 AM
			
			
			
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				 Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12 
 Thanks, but I managed to change the file    
And one last thing? Will we use the banners and streamers mod?
				__________________When one and one are one, eleven.
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				April 1st, 2011, 05:31 AM
			
			
			
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				 Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12 
 Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.
 Probably best to use Cradle of Dominions for this setting, since we have a water nation.
 
 Get started on your pretenders and I'll organize the game during the day.
 
 And I will be taking Haida Gwaii.
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				April 1st, 2011, 08:32 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12 
 I'll take ermor |  
	
		
	
	
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				April 1st, 2011, 09:05 AM
			
			
			
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				 Re: MA Mod Nation Combined Game - Testing Grounds - Full 
 And what about indies and site freq? Leaving at 5 and 50? 
				__________________When one and one are one, eleven.
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				April 1st, 2011, 09:17 AM
			
			
			
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				 Re: MA Mod Nation Combined Game - Testing Grounds - Full 
 Unless you all prefer stronger indies or more sites?
 I want to keep the site freq a bit higher so everyone can use their nations summons fully, but I fear going over 50ish might force everyone to take a rainbow pretender as not to lose on all the sites they'd miss.
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				April 1st, 2011, 09:48 AM
			
			
			
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				 Re: MA Mod Nation Combined Game - Testing Grounds - Full 
 Fine with me. I wonder, is site freq tied with map size? Playtested with 50, arcane probed like 20-25 prov. no sites were found. 
				__________________When one and one are one, eleven.
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				April 1st, 2011, 11:15 AM
			
			
			
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				 Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12 
 
	Quote: 
	
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					Originally Posted by Executor  Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.
 Probably best to use Cradle of Dominions for this setting, since we have a water nation.
 
 Get started on your pretenders and I'll organize the game during the day.
 
 And I will be taking Haida Gwaii.
 |  Can you please upload and/or link all the mods you're using to start a game? It will be better that way i think, for it will help avoid potentinal problems and incompatibilities. |  
	
		
	
	
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				April 2nd, 2011, 10:32 AM
			
			
			
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				 Re: MA Mod Nation Combined Game - Testing Grounds - Full 
 Game created under "Testing_Grounds". Since I'm not sure Llamas extended nations pack would have worked ( cause of the 1 EA and 3 LA nations in the original DM file), I've uploaded our version with all of them as MA.
 Just rename your ENP DM file to "Expanded_Nations_2_MA".
 
 Send your pretenders and hopefully everything will run smoothly.
 Cheers.
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