.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old March 31st, 2011, 04:54 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

If by some chance you don't know how to make the change, just extract this to the Mod folder.
Attached Files
File Type: rar Expanded_Nations_2.rar (84.3 KB, 241 views)
Reply With Quote
  #42  
Old April 1st, 2011, 02:49 AM
Ragabash's Avatar

Ragabash Ragabash is offline
Private
 
Join Date: Mar 2011
Location: Vilnius, Lithuania
Posts: 25
Thanks: 2
Thanked 0 Times in 0 Posts
Ragabash is on a distinguished road
Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Thanks, but I managed to change the file

And one last thing? Will we use the banners and streamers mod?
__________________
When one and one are one, eleven.
Reply With Quote
  #43  
Old April 1st, 2011, 05:31 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.

Probably best to use Cradle of Dominions for this setting, since we have a water nation.

Get started on your pretenders and I'll organize the game during the day.

And I will be taking Haida Gwaii.
Reply With Quote
  #44  
Old April 1st, 2011, 08:32 AM

ghoul31 ghoul31 is offline
First Lieutenant
 
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
ghoul31 is on a distinguished road
Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

I'll take ermor
Reply With Quote
  #45  
Old April 1st, 2011, 09:05 AM
Ragabash's Avatar

Ragabash Ragabash is offline
Private
 
Join Date: Mar 2011
Location: Vilnius, Lithuania
Posts: 25
Thanks: 2
Thanked 0 Times in 0 Posts
Ragabash is on a distinguished road
Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

And what about indies and site freq? Leaving at 5 and 50?
__________________
When one and one are one, eleven.
Reply With Quote
  #46  
Old April 1st, 2011, 09:17 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

Unless you all prefer stronger indies or more sites?

I want to keep the site freq a bit higher so everyone can use their nations summons fully, but I fear going over 50ish might force everyone to take a rainbow pretender as not to lose on all the sites they'd miss.
Reply With Quote
  #47  
Old April 1st, 2011, 09:48 AM
Ragabash's Avatar

Ragabash Ragabash is offline
Private
 
Join Date: Mar 2011
Location: Vilnius, Lithuania
Posts: 25
Thanks: 2
Thanked 0 Times in 0 Posts
Ragabash is on a distinguished road
Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

Fine with me. I wonder, is site freq tied with map size? Playtested with 50, arcane probed like 20-25 prov. no sites were found.
__________________
When one and one are one, eleven.
Reply With Quote
  #48  
Old April 1st, 2011, 11:15 AM

Huitochka Huitochka is offline
Private
 
Join Date: Mar 2011
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
Huitochka is on a distinguished road
Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12

Quote:
Originally Posted by Executor View Post
Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.

Probably best to use Cradle of Dominions for this setting, since we have a water nation.

Get started on your pretenders and I'll organize the game during the day.

And I will be taking Haida Gwaii.
Can you please upload and/or link all the mods you're using to start a game? It will be better that way i think, for it will help avoid potentinal problems and incompatibilities.
Reply With Quote
  #49  
Old April 2nd, 2011, 10:10 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

CBM 1.6> http://forum.shrapnelgames.com/showpost.php?p=710178

EDM 1.21> http://forum.shrapnelgames.com/showthread.php?t=45056

And I assume you all have the expanded nations pack already (posted above), no point in providing the link since we've changed the EA and LA nations to MA now.

Will create the game shortly.
Reply With Quote
  #50  
Old April 2nd, 2011, 10:32 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: MA Mod Nation Combined Game - Testing Grounds - Full

Game created under "Testing_Grounds". Since I'm not sure Llamas extended nations pack would have worked ( cause of the 1 EA and 3 LA nations in the original DM file), I've uploaded our version with all of them as MA.

Just rename your ENP DM file to "Expanded_Nations_2_MA".

Send your pretenders and hopefully everything will run smoothly.
Cheers.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.