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April 5th, 2011, 09:23 AM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Please, any time we are using a special mod for a single game, please create it and upload it for us. Pain in the *** not to.
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April 5th, 2011, 10:01 AM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Executor already uploaded a Middle Age version of the mod on page 5. You would just have to tack _MA onto the name of the .dm file
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April 5th, 2011, 10:08 AM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Well, making all the changes and uploading it to the first page would have been best. Sorry, I overlooked it on page 5.
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April 5th, 2011, 12:28 PM
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Corporal
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Join Date: Sep 2010
Location: Broomfield, CO, USA
Posts: 126
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Probably too late, but here is the link to download the nations pack. Was driving me crazy looking for the URL.
http://forum.shrapnelgames.com/showthread.php?t=47230
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April 5th, 2011, 01:02 PM
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Private
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Join Date: Mar 2011
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Yeah, i spent some time searching for everything too. Well, it could be better, but at least we all made it, duh.
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April 5th, 2011, 01:14 PM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Hopefully we all made it. I just sent in my turn, and it said everything is fine, but I noticed this bit:
Game name: Testing_Grounds
Nation: Invalid Age! Era New Jomon
Turn number: 1
Should I be concerned about this? Anyone know?
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April 5th, 2011, 03:56 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
That... sort of shouldn't happen I think?
Did you create your pretender after or before you changed the #era in the dm file?
I can't think of any other reason?
Well, we'll know soon enough if it matter when the turn hosts and you stale.
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April 5th, 2011, 04:13 PM
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Corporal
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Join Date: Dec 2010
Posts: 104
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
I believe after. Well...it should be after. I made a few test pretenders, though I'm pretty sure I got rid of all the one's before the MA shift. Hopefully anyway. Guess we'll find out soon >.>
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April 5th, 2011, 04:18 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
Lol.
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April 6th, 2011, 04:47 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Send Pretenders
NaivePhilosopher, did your turn go trough?
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