|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 19th, 2011, 09:21 AM
|
|
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Roman
One possibility is also preparing an operation between Russia and Chechnya. Could take part as Chechnya.
|
Quote:
Originally Posted by Roman
It would be nice to test historic military operations. Osprey books are to guide us in terms of orders of battle etc..
For modern conflict'm thinking of some possibilities. Mainly I'm thinking of border conflicts with limits. Italy and the former Yugoslavia, North Korea vs South Korea.
|
Well, anything chosen would need to be able to generate interest so you have people wanting to participate.
One of the problems with doing something historic is you will likely need to create SP maps from real terrain in the area. This is something that would need to be avoided as you would never get enough people to accurately all the maps you would need.
|
April 19th, 2011, 10:24 AM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
So let's do something crazy like Red x Green, this way we won't bother with historical maps.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
April 19th, 2011, 12:45 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
I think it is easier to be guided by a real map for the strategic map as we have google maps. The tactical map could approach.
Example: Russia vs Chechnya
Other information
http://www.globalsecurity.org/milita.../chechnya1.htm
See maps:
To the east we have meetings of engagement and delay. In the capital we have defense.
To fight guerrilla warfare forces can command level companies.
In the first Chechen war the Russians had 45,000 troops against Chechen 15000. Without the armored disproportion.
I do not know specifically what size of force used by the Russians in that direction but suppose that is a division with 15000 men, how many tanks and armored vehicles?
We may have 5000 men. Not every fight in every battle since the Chechens avoided large-scale battles. I say this to take account of the forces that will use and see the fix points.
The objective would be to produce as many casualties on the enemy to lower their morale.
It's an idea. Say if you are interested to continue with the details.
I think the situation is raised. But as I have to see the details.
Greetings.
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
April 19th, 2011, 05:03 PM
|
|
Sergeant
|
|
Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
Great ideas guys,
Roman, how about considering a limited border conflict in South America involving sides Argentina, Chile, Brazil, Uruguay, Paraguay, Peru, Ecuador... a lot of interesting clashes and scenario ideas can be brought up as well.
|
April 19th, 2011, 05:24 PM
|
|
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by iCaMpWiThAWP
So let's do something crazy like Red x Green, this way we won't bother with historical maps.
|
I have thought about something like this, using a theme similar to what you see in FPS games like Armed Assault or Operation Flashpoint. A totally fictional operational map and situation. The concept would need to focus more on general key areas as opposed to detailed maps of the whole island/area.
The last thing we want to do is spend 6-12 months hand making the entire area in SP maps before the game could even start and aiming for accurately detailed maps is what you end up doing. In one campaign I ran we spent about 6 months (with multiple map map makers) recreating the Kerch Penninsula in the eastern Crimea in SP maps. IIRC it was 16 maps, each covering 8x5 kilometers based on real topo maps. We were burnt out before we even started the fighting. The scale was probably too large as well. It was an entire German Division against a Soviet brigade.
|
April 19th, 2011, 06:00 PM
|
Corporal
|
|
Join Date: Sep 2005
Posts: 154
Thanks: 1
Thanked 17 Times in 13 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
I think I'd prefer hypothetical, if only so that the accuracy of maps isn't too much of an issue. And if you want it not v tank heavy (think I read this early), you'll want 'interesting' terrain, ie somewhere a grunt can pop out at you & say "Hi dead man!" Which leaves a lot of Russia (except the Caucasus) out of it.
Are we looking modern? If so, I have a couple of suggestions:- Hungary tries to reclaim Transylvania from Romania (oobs available, maps shouldn't be too much problem); Spain retakes Gibraltar, prompting a UK Task Force similar to the Falklands (and who cares about the EU? ; Morocco takes back Ceuta & Melilla from Spain; Al Qaeda capture the Canary Islands - joint UK/Spanish task force to rescue the tourists (on second thoughts, leave them to Al Qaeda ). All the above can develop (as can a S.American conflict, which I also like the idea of, but not sure how the map situation would work out).
Will go with the flow - make a decision, DD
|
April 19th, 2011, 06:15 PM
|
|
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Richard_H
Al Qaeda capture the Canary Islands - joint UK/Spanish task force to rescue the tourists (on second thoughts, leave them to Al Qaeda ).
|
Now something along those lines sounds like a good idea but we open the field to NATO/EU forces (light forces only, i.e Airborne, Marines, etc). And we could have China and Russia causing problems at the UN preventing the full deployment of Air/Naval forces so the players do not get access to overwhelming types of that support.
Let me bounce around a few things and see if I can work something up.
|
April 19th, 2011, 07:23 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
I think there are good ideas. I propose that we submit a list of situations and that we vote for the most interesting and easy to do. This is for us to work all in the settings and details. We can also make a merit list according to the polls.
I think it's this or work alone .... In my case I need help ...
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
April 23rd, 2011, 03:45 AM
|
|
Major
|
|
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
Going back through this I am more and more leaning towards a NATO vs Warsaw Pact game (circa 1984-87) with the players making up a US Task Force against a large Soviet force. The main reason is that its the era I have the most firsthand knowledge and information with so it will be easier to document and set up.
Under this setup, players would be commanders of the various Company Teams (x4) and probably the Scout Platoon. Then there would be the Battalion (Task Force) Commander who has access to and control over the Battalion level units (mortars, engineers, etc) and all extra support forces that could be called on such as Division Artillery and Air assets.
Oh, and I will need at least 36 40x50 highly unique, pre-made custom maps.
|
April 23rd, 2011, 07:36 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
|
|
Re: A More Modern > - Multiplayer "User vs AI" Campaign
Quote:
Originally Posted by Double_Deuce
.
Oh, and I will need at least 36 40x50 highly unique, pre-made custom maps.
|
The entire point of the Map Generator and the Extended Map editor is to largely elliminate the need to make them 100% by hand. You should be able to generate all those 40x50 maps that *may* need a bit of hand tweaking in an hour or two.
Don
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|