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  #41  
Old June 18th, 2011, 10:07 AM

militarist militarist is offline
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Default Re: An Open Letter to Illwinter Game Design

Though different temperature scales looks fun for different nations, is it really reasonable that it gives extra points? Are those nations which require normal temperature like man, ulm , are really so much stronger that give this advantage to such underdogs as Niefelheim, Hinnom, etc which receive bonuses?
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  #42  
Old June 18th, 2011, 11:24 AM

earcaraxe earcaraxe is offline
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Default Re: An Open Letter to Illwinter Game Design

i understand militarist's point, but i see no problem with some nations having "extra" points.
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  #43  
Old June 18th, 2011, 11:37 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: An Open Letter to Illwinter Game Design

It was part of the (acknowledged confusing) balance of Dom3. It was very hard to compare nations because the balance was not units to units, magic to magic, scales to scales, etc. It took in all of that and more. If there was a formula then it was very long.

Add to that the balance was better with the original nations and more questionable with each added nation.
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  #44  
Old June 18th, 2011, 12:21 PM

thejeff thejeff is offline
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Default Re: An Open Letter to Illwinter Game Design

Was it really intended as part of the balance?
Or was it simply (or mostly) thematic? These nations should like temperature extremes, so they shouldn't be penalized for taking them.
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  #45  
Old June 18th, 2011, 06:39 PM
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Default Re: An Open Letter to Illwinter Game Design

There is no way it was done for balance. It was more likely done for thematic reasons. Most of the temp preferences made their way over from Dominions 2.
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  #46  
Old August 29th, 2011, 02:54 AM

earcaraxe earcaraxe is offline
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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by earcaraxe View Post
i would also very welcome if horror seed got fixed and worked as intended.
Dear developers! Since i consider mass-horrormarking an important game-play mechanic, and i think fixing of this spell wont happen in the near future (if ever), what about forgetting the whole lurking-horrors part, and making this ritual just horror mark and curse every unit in a province (an effect they ought to do anyway)? I would love it.
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