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July 25th, 2011, 03:35 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Sure, no problem. This is vacation season so these things are to be expected. Let me know when you have a better idea about Internet access, etc.
As an aside, one of the nice things about Dominions it that it can easily be run from a flash drive, making it very portable. Of course whether you'll have Internet access or even want to do Dominions turns on your vacation is another matter entirely.
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July 27th, 2011, 12:59 PM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Valerius
Thanks for the advance notice. I'm sure we can figure something out. If you get a sub we can also make it easier on them by slowing down the hosting interval during your vacation so they don't have as many turns to complete.
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That would work out nicely.
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July 31st, 2011, 02:21 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
We've been moving at a good pace and may not need the time yet but, as per the game description, I've changed the hosting interval to 48 hours.
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July 31st, 2011, 11:02 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
ok, so its 3 on 1. It seems that everyone that plays dominions are gankers and cowards.
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July 31st, 2011, 11:48 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I felt kind of bad about attacking after I got your PM and realized Ulm had decided to attack after all, but I had a commitment to help Eriu so I went ahead and did so. FWIW, your odds just improved somewhat since war has broken out between Man and Pangaea. So, the gorgon queen of Pangaea is now on her way to pay Man a visit.
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July 31st, 2011, 11:52 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
As an aside, when we only ended up with 5 players I considered that it might be better to have a no diplo game but I didn't want to change a game setting at the last moment.
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August 1st, 2011, 02:12 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Some out of character comments:
I have had a lot of fun in this game, thank you for that. And I learned a lot, but thats nothing to wonder in my second MP game. (In fact turnwise it has topped my first one).
I think diplomacy is very difficult with so few nations and a clear gap between the 3 major and the two minor powers. But thats no reason to forbid it. In fact I think more about diplomacy than anything else with this game.
Now hear the words from Igraine, Mistress of Avalon:
It is not acceptable to Us that Pangaea and Ulm conquer the minor nations of Arcoscephale and Eriu. We will not stand aside while those nations are assimilated. So Ulm and Pangaea: You both have to withdraw your troops, or We will have to take proper actions.
As a sign of good will to Pangaea We will not push Our attack further. In fact We will retreat out of Giant's Rest. But don't misunderstand this as fear or weakness. We will come back, if need be.
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August 1st, 2011, 03:24 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Quote:
Originally Posted by Olm
I have had a lot of fun in this game, thank you for that. And I learned a lot, but thats nothing to wonder in my second MP game. (In fact turnwise it has topped my first one).
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I'm glad!
Quote:
Originally Posted by Olm
I think diplomacy is very difficult with so few nations and a clear gap between the 3 major and the two minor powers.
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I agree. While I hate the micro that comes with it, more diplomatic options is one advantage of larger games. Even if we had managed to get 8 players things would have been better in this respect.
Quote:
Originally Posted by Olm
Now hear the words from Igraine, Mistress of Avalon:
It is not acceptable to Us that Pangaea and Ulm conquer the minor nations of Arcoscephale and Eriu. We will not stand aside while those nations are assimilated. So Ulm and Pangaea: You both have to withdraw your troops, or We will have to take proper actions.
As a sign of good will to Pangaea We will not push Our attack further. In fact We will retreat out of Giant's Rest. But don't misunderstand this as fear or weakness. We will come back, if need be.
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Very well, the (very short) conflict between Man and Pan over worthless ocean provinces has ended. And in fact we are not currently attacking Arco but merely stepped in to help Eriu when their capitol was put under siege.
On another note, I think I may be setting a record for most mountain/border mountain provinces without any E sites.
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August 1st, 2011, 05:30 PM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I really should check these forums more often, it seems. Arco, I was unaware that Pan had made any aggressive action against you. That said, my attack was motivated, in no small part, by my fear that you and Eriu would exhaust yourselves, and utter hardly a whimper as Pan gobbled you both up. As it appears Pan and Man have called a truce, that fear has hardly subsided!
My attack was otherwise motivated by the fact that of the three nations that border me, you were the sole one did not make any diplomatic contact, and you had no armies at hand and an capital ripe for the taking.
That said, I am not unreasonable. I will amend my orders and withdraw my forces if you apologize for your slanderous comments.
In response to Man, I have to wonder aloud whether you would prove to be such a champion to the minor powers if you hadn't been cut off from them yourself.
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August 1st, 2011, 06:41 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
You may very well wonder, but this is not about "woulds" and "ifs", but about hard facts. And the fact is you attacked Arcoscephale. So We will very closely watch your next actions.
Just a comment: Could it be, that the three of us are just too reasonable for a War-Game?
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