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August 5th, 2011, 08:49 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: MP: Tarrax2 (upload pretenders) - MA 7 Players on Small Map
I'd say pythium ain't showing up...
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August 5th, 2011, 10:01 PM
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Corporal
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Join Date: Dec 2006
Posts: 131
Thanks: 17
Thanked 7 Times in 3 Posts
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Re: MP: Tarrax2 (recruiting - just one more player) - MA 7 Players on Small Map
I agree. I changed the thread to recruiting again. Hopefully, we will get our final player in no time and we can start.
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August 5th, 2011, 10:08 PM
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Corporal
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Join Date: May 2011
Posts: 50
Thanks: 0
Thanked 1 Time in 1 Post
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Re: MP: Tarrax2 (recruiting - just one more player) - MA 7 Players on Small Map
I don't have a ton of experience, but I'm not a terrible player. I'd like to play as Shinuyama if you'll have me.
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August 5th, 2011, 11:53 PM
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Corporal
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Join Date: Dec 2006
Posts: 131
Thanks: 17
Thanked 7 Times in 3 Posts
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Re: MP: Tarrax2 (recruiting - just one more player) - MA 7 Players on Small Map
Sure, welcome. Go ahead and upload your pretender and let's get this thing started!
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August 6th, 2011, 10:02 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: MP: Tarrax2 (upload pretenders) - MA 7 Players on Small Map
The game has started.
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August 12th, 2011, 08:01 PM
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Corporal
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Join Date: Dec 2006
Posts: 131
Thanks: 17
Thanked 7 Times in 3 Posts
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Re: MP: Tarrax2 (running) - MA 7 Players on Small Map
So, I hope everyone is having a good game so far. Since we are getting close to turn 10, I thought I'd ask: Would you like to keep the 24h turn schedule or would you want to increase it to 36 or 48 hours? Let me know your opinions.
If I don't hear a lot of responses, I won't make any changes.
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August 13th, 2011, 02:20 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: MP: Tarrax2 (running) - MA 7 Players on Small Map
I vote for sticking with 24 hour hosting for now.
I really find these game settings interesting. I dislike micro but I've never played in a game with so few provinces/player. Even a final showdown between two players would only involve each controlling a couple dozen provinces, which sounds very promising.
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August 13th, 2011, 02:40 PM
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Corporal
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Join Date: Dec 2006
Posts: 131
Thanks: 17
Thanked 7 Times in 3 Posts
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Re: MP: Tarrax2 (running) - MA 7 Players on Small Map
Quote:
Originally Posted by Valerius
I vote for sticking with 24 hour hosting for now.
I really find these game settings interesting. I dislike micro but I've never played in a game with so few provinces/player. Even a final showdown between two players would only involve each controlling a couple dozen provinces, which sounds very promising.
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That was my goal. I really dislike games where you end up with so many things to keep track of, you just don't care anymore or you end up playing a very inefficient game. Personally, I think even an end game with 20-25 provinces under your control is plenty to keep track of.
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August 13th, 2011, 03:47 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: MP: Tarrax2 (running) - MA 7 Players on Small Map
I like having a lot of stuff to deal with, but this is fun too. At least I won't have to worry about my endgame strategy.
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August 13th, 2011, 07:16 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: MP: Tarrax2 (running) - MA 7 Players on Small Map
Quote:
Originally Posted by Tarrax
I really dislike games where you end up with so many things to keep track of, you just don't care anymore or you end up playing a very inefficient game.
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Same here. These settings result in the kind of limited gold/gems you'd have in a "poor" game (though I haven't played one of those). The difference is the low province count means you'll encounter neighbors very fast and, I would expect, have a greater chance of early conflict. That's ok, though: just have to factor that into your planning.
Quote:
Originally Posted by tratorix
At least I won't have to worry about my endgame strategy.
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You're probably right about that (unless there's a lengthy stalemate/turtling phase). I'll be curious to see how high a research level the final players achieve. And to me this is another bonus as I don't like endgame magic/SCs as much as I do early/midgame stuff.
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