.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 24th, 2002, 06:58 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Balancing Race Construction

Hardy Industrialists can be worthwhile, depending on how you usually operate, and combined with construction aptitude, can make superlative builders. It is also interesting that it affects only planetary shipyards, so don't replace it. I wouldn't make it any cheaper, either.

I strongly disagree that Propulsion Experts is overvalued. I would say it is actually far too cheap. Should be 1500 or more. Speed, especially FREE speed that is directly ADDED to other speed, is a massive tactical and economic advantage.

I think the racial techs are pretty well balanced with equal points.

Emotionless has the "happiness refund" and yes it does deny you some easy Jubilant bonuses when things are going well. As soon as you get in a serious war and lose a system or two full of planets, though, you will find out why it is an advantage, as all of your planets go to rioting, your 200-planet empire goes bankrupt in a few turns, all your construction queues halt due to lack of resources, your allies' economies are wrecked by their loss of trade income from you you, and your ships start falling apart and have to be mothballed, etc etc.

PvK
Reply With Quote
  #12  
Old July 24th, 2002, 10:28 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Balancing Race Construction

Quote:
Originally posted by Imperator Fyron:
The value of HI is dependent upon play style. It is more cost effective than 25 points in construction. If you hardly use any ship or base space yards, and a lot of planetary space yards, HI is rather valuable.
How is 25 points in construction less valuable than hardy industrialists when they both cost exactly the same amount, both give the same benefit to planets, and the construction points also work on space based shipyards?
Reply With Quote
  #13  
Old July 24th, 2002, 10:35 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Balancing Race Construction

Because they add up. True, if you want to be inside 25% limit, + to construction is better. But if you want to get really fast builders, say 150%, then HI is a must.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #14  
Old July 24th, 2002, 10:55 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balancing Race Construction

Quote:
Originally posted by PvK:
As soon as you get in a serious war and lose a system or two full of planets, though, you will find out why it is an advantage, as all of your planets go to rioting,
By the time your planets get to rioting, it doesn't make a differenace anyway, you are beat. It may accelerate the end a bit, but it won't change the result.

But even at that it is so easy to prevent this from happening. An urban pac center, some warships in orbit, even a couple dozen troops on each planet(my personal fav) will all keep your people quite jubilant right up to the point when the enemy comes and glasses them into nothingness. And a 40% empire wide[EDIT:Oops, this should be 20%, but that's still pretty darn good] bonus to resource production is nothing to snif at. That and a 200 planet empire against a 200 planet empire of emotionless people and you won't have to worry about them glassing your planets and making your people unhappy, cause you will be glassing theirs.

Of course with your mod, troops don't make the pop happy, so perhaps there may be more of a use for the emotionless trait. But in the stock game I just dont' see it. Other than maybe for role play reasons. But if you use it, you have to work harder at the economics.

Geoschmo

[ July 25, 2002, 00:30: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #15  
Old July 25th, 2002, 12:30 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Balancing Race Construction

Quote:
Originally posted by geoschmo:
40% empire wide bonus to resource production
Umm... ok, I'm probably missing something here... but I thought Riots = 0%, Angry = 80%, Unhappy = 90%, Indifferent = 100%, Happy = 110%, Jubilant = 120%. So where's that extra 20 coming from?
  • SJ, thanks... knew I was missing something
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #16  
Old July 25th, 2002, 01:28 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balancing Race Construction

Quote:
Originally posted by Will:
Umm... ok, I'm probably missing something here... but I thought Riots = 0%, Angry = 80%, Unhappy = 90%, Indifferent = 100%, Happy = 110%, Jubilant = 120%. So where's that extra 20 coming from?
No Will, you are correct. It used to be 140%, but it was changed somewhere along the line to 120%. But a 20% empire wide bonus to production is still nothing to snif at. Not when it is so easy to get, and costs you nothing in racial points.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #17  
Old July 25th, 2002, 02:40 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Balancing Race Construction

"But a 20% empire wide bonus to production is still nothing to snif at. Not when it is so easy to get, and costs you nothing in racial points"

Actually only a 10% bonus IIRC. Emotionless gets you Happy effect. Assuming that wasn't changed too?

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #18  
Old July 25th, 2002, 02:57 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Balancing Race Construction

Quote:
Originally posted by Phoenix-D:
Actually only a 10% bonus IIRC. Emotionless gets you Happy effect. Assuming that wasn't changed too?
Well, as a matter of fact you are right. And I think that is really stupid but emotionless populations do in fact get the 10% bonus as if they were happy. I had assumed they got no modifier as if they were indiferent.

So I guess my whole point is very nearly been made moot. Although I would still never spend 3000 points for it when I can keep my people jubilant for nothing (in racial points anyway). I suppose if it were made cheap enough in a mod it would make some sense, but even then likely not. I guess it just depends on if the 10% empire wide production bonus is worth it to you that you don't mind a little the little bit of micromanagment it takes to make your people love you. To me it's not.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #19  
Old December 28th, 2002, 04:23 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Balancing Race Construction

BUMP!

People are talking a lot about this lately, and I was just doing a search to find prior discussions for my "PvK Balance" mod which I'm working on. So, I thought I'd bump this up so interested folks could check out the old discussion.

PvK
Reply With Quote
  #20  
Old December 28th, 2002, 04:45 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Balancing Race Construction

Oh, I should add a reply to Geo's later Posts on this thread.

The two 200-planet empires at war, one Emotionless. If the Emotionless one loses any number of planets or ships, it will keep on producing and constructing normally with the remaining planets. If the non-Emotionless one ever has a setback and loses a fair number of planets and/or ships, it will be vulnerable to having ALL of its remaining planets go to rioting and produce and construct nothing. That's pretty valuable (unless you always win ).

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.