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				November 29th, 2011, 05:53 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		Anticipation. We have gotten a new version to test about every 15 days. A new one is about due. And there are many things on the progress page that I cant wait to play with. 
		
	
		
		
		
		
		
		
			
				__________________ 
				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2011, 04:24 AM
			
			
			
		  
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		will it come out before christmas? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2011, 01:04 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		Well, since there are 15 more versions to get to 3.0 and since versions are occurring about every two week, it looks like at least 7 months before it comes out    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2011, 02:06 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		New versions have come out in as little as three days, but the last three or four versions have had a longer time between them because many more new features have been added each time. 
 
Some of those have been fairly big changes, such as the addition of the Dwarf Queen class in 2.84, lots of new spells (and more to come, no doubt), AI improvements (which is a fairly big deal, since each of the 17 classes has a separately programmed AI) and entirely new mechanics (water breathing items, for one). 
 
The frequency of versions is also very much dependent on how much available time Johan has to devote to the project. And where graphics are concerned, how much time Kristoffer has too. 
 
I don't know if it will take seven months but it certainly will not be in 2011. Johan's working hard and so are the testers too, you can count on that. 
 
The final product is certainly worth waiting for. 
 
Besides, testing takes time. Even using debug commands, some stuff can be devilishly hard to find since it is either complex, hard to spot or both or requires specific preconditions that can only be set up after a fair amount of time (even with accelerated progress). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 11:17 AM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		What is the criteria for releasing a new numbered version? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 03:08 PM
			
			
			
		  
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		Right now it's enough accumulation of new features and/or enough fixes for bugs (feature bugs, not just statfixes). Once there is more stuff to test, generally. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2011, 06:40 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		Are there going to be some preset scenarios like CoE2 had? If so, will we be able to make our own scenarios as well? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 6th, 2011, 12:48 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		Nobody has said that. In fact none of the CoE3 forums are on Shrapnel.  
As far as I know its still undecided altho no matter what is decided it will probably be for the developers so I wouldnt hold out for it being better for you. 
 
As for Scenarios, it is looking good. Some much more involved map commands with triggers, timers, and events is already fleshing out for CoE3 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 6th, 2011, 10:11 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		Are there any public CoE3 forums? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 6th, 2011, 01:17 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Conquest of Elysium 3 dev log
			 
             
			
		
		
		
		* Sleeping targets are immune to fear. 
 
But... but WHY?!!  
That's such a great way to make one sh.t in his pants!.. It was one of our favourite tricks in DnD2.0 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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