.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 4th, 2001, 11:48 PM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Most useful Intelligence Projects

What are the most useful intelligence projects.

1. What ones are the best at the early stages
2. " " middle stages
3. " " late stages

Are there any that don't work?

Thanks
Reply With Quote
  #2  
Old January 5th, 2001, 12:06 AM

UmberGryphon UmberGryphon is offline
Private
 
Join Date: Oct 2000
Location: Portland OR USA
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
UmberGryphon is on a distinguished road
Default Re: Most useful Intelligence Projects

In my not-so-humble opinion?

1. Just Counter-Intelligence.
2. The above, plus Communications Mimic.
3. The above, plus Puppet Political Parties.

One of the best things about Communications Mimic is that you can target at either of the two races you want to get into a war with each other (and often, one or the other won't be producing intelligence points at all, which of course makes it an automatic success). And keep in mind that other races are more likely to accept and propose treaties the more wars that they're in, so if someone's refusing a treaty you want and you're feeling evil, just get the person in lots of wars.

Puppet Political Parties doesn't always work, but when it does work it's completely out of control. (PPP is why I've been playing with intelligence projects off these days.)

Reply With Quote
  #3  
Old January 5th, 2001, 12:22 AM

Voidhawk Voidhawk is offline
Corporal
 
Join Date: Nov 2000
Location: Raleigh, NC, USA
Posts: 95
Thanks: 0
Thanked 5 Times in 1 Post
Voidhawk is on a distinguished road
Default Re: Most useful Intelligence Projects

Mmmm, Crew Insurrection. It almost works a little too well.

That's about the only one I use on a regular basis, so that's all you're getting outta me ...
__________________
-Don
Reply With Quote
  #4  
Old January 5th, 2001, 12:48 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Most useful Intelligence Projects

The only ones I usually bother with are the various counter intell, the crew insurrection, and the puppet political parties when I use them at all. The rest aren't worth it in comparison with those in my opinion. I have used the tecnology stealing one and the star maps one but I like to research and explore a lot myself so those usually aren't needed as much. I don't usually research Intell very early except if I need it to protect myself from the other races.

[This message has been edited by Tomgs (edited 04 January 2001).]
Reply With Quote
  #5  
Old January 5th, 2001, 02:03 AM

evader evader is offline
Corporal
 
Join Date: Jan 2001
Location: effingham, Il 62401
Posts: 76
Thanks: 0
Thanked 0 Times in 0 Posts
evader is on a distinguished road
Default Re: Most useful Intelligence Projects

Ship bomb and crew insurection are good for sabatoge.

I have also found that recon is helpful before a frontal attack.

Reply With Quote
  #6  
Old January 5th, 2001, 08:40 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Most useful Intelligence Projects

I use intel a lot. I almost always have at least 1 of every Counter-intel levels I can going all the time in repeat mode. If I'm at war with 2 empires, 2 of each, etc.

I personally love the PPP - It works about 98% of the time for me. The only downfall it seems that if you PPP too much, the planets start rioting instantly - at least thats what happens to me. At least the enemy can't use it!!! I have brought Mega Evil Empires to their knees using this!!!!!!

I also use Crew Insurrection a lot. It gets me a lot of techs I don't regularly research. Like colony types, propulsion, beam weapons, and resupply (I use stellar harnessing instead of resupply). The only downfall is getting them to a Ship Yard to analyze. If too far to get 'em to a SY, I get a perverse satisfaction wasting unprotected colonies with their own ships deep inside their territory untill their out of supplies and an AI sends a fleet for 'em.

I also have used the one that steals the resources (I'm at work and can't remember the name) with limited sucess. It seems to steal a certain percentage of an empires resources. Usually doesn't benifit me directly, but they don't have the points to use.

[This message has been edited by rdouglass (edited 05 January 2001).]
Reply With Quote
  #7  
Old January 5th, 2001, 09:12 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Most useful Intelligence Projects

I like and use intel a lot too (spoiled by IG2 in this respect). I really enjoy stealing resources when I'm short on minerals. Unfortunately, I wish the AI did not have such a draconian approach to the selection of their intel projects. I posted a possible solution in my bugs/wish list thread and forwarded it on to MM.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #8  
Old January 8th, 2001, 07:01 PM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Re: Most useful Intelligence Projects

bump
Reply With Quote
  #9  
Old January 8th, 2001, 11:58 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Most useful Intelligence Projects

I used Crew Insurrection for the first time and came to like it. I got the ships back to my territory since I already had cloaked ships with solar collectors in the target empire's systems and basically made a fleet to bring them back.

I was moderately surprised at the results. I ended up with a few of their most advanced dreadnoughts. Got about 5 levels of High Energy Discharge weapons after I got enough back for analysis.

What was I doing with cloaked ships in their systems? Oh, a large satellite, a long-range scanner III, Hyper-optics III and cloaking device III makes a nice picket.

Are nebula systems supposed to keep ships from being detected? I strung one system with a few sats equipped as above and they found ships quite easily. Oh well. Maybe it's some types of storms that do that.


------------------
--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #10  
Old January 9th, 2001, 10:25 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Most useful Intelligence Projects

I can't remember for sure but I thought that with level 2 detection you can see into nebulas. But without detectors you will not see an enemy ship in that system.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.