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The DAMAGE button had no effect what-so-ever as barbed wire is not "damage".
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Okay well thats strange in my experience the damage button removes all shellholes, emplacements (foxhole & sandbag) mines, dragon teeth & wire.
It also if I remember correctly removes trenches so long as they do not cross a hill crest tile.
With a bit of thought you can use it to remove foxholes sandbags created by a defending force if you want part of them to be mobile & forgot to deploy them first with the slider on meeting engagement.