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				March 21st, 2012, 02:38 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
					 Thanks: 19 
		
			
				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by 3V4JKZ2    
My goal in life is to make sure this isn't easy, and I'm having lots of fun with it. |  Yeah at first I was like "whaaaat is he thinking?"  but then I got it.  I chuckled.  Well played! |  
	
		
	
	
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				March 23rd, 2012, 01:50 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
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				Thanked 18 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 So, anyone want to trade blood slaves?  I'll give you 2 Earth Gems or something similar for 3 Blood Slaves.  Looking for 50 or so slaves in the end, and for that amount, I'll give 35 Earth Gems. |  
	
		
	
	
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				March 24th, 2012, 04:07 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Also, if Bloodmagic is out, anyone want to trade for Nature magic? |  
	
		
	
	
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				March 25th, 2012, 09:31 AM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 I'm not joking when I say I was contemplating going AI if I hadn't won that battle. |  
	
		
	
	
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				March 25th, 2012, 01:36 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
   
That one was fun to watch, to say the least. |  
	
		
	
	
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				March 25th, 2012, 02:35 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2008 
						Posts: 412
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				Thanked 18 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Ah, all my spies kept dying, so I didn't see it!  Oh well. |  
	
		
	
	
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				March 25th, 2012, 03:25 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by 3V4JKZ2    
That one was fun to watch, to say the least. |  Do you know how to take a video of the battle replay?  It would be cool to post that for people to watch, maybe 20ish turns from now, or when we're both eliminated. |  
	
		
	
	
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				March 25th, 2012, 08:21 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 I unfortunately don't, though I can save my turn file so people can watch it.
 Hah, I just looked at Half of fame...looks like my pretender was responsible for a good chunk of those deaths (400ish + 150 from the previous EQ bomb?)...my prophet and sole remaining banish bot made it, too.
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				March 25th, 2012, 11:47 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Yeah those earth quakes, in combination with my 5 HP chaff, makes for a lot of dead... undead. |  
	
		
	
	
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				March 27th, 2012, 02:39 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 You were supposed to kill that scout, Abysia. Not let it take a province   |  
	
		
	
	
	
	
	
	
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