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				March 28th, 2012, 05:27 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by 3V4JKZ2  You were supposed to kill that scout, Abysia. Not let it take a province   |  Much appreciation for that mate! |  
	
		
	
	
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				March 28th, 2012, 08:39 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Wait, did I accidentally blindly cut off an escape route? Epic final move, then.
 I'll be looking for someone to take over admining once I get eliminated in another few turns.
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				March 28th, 2012, 11:16 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Wow.  I almost forgot to run my turn.  I've had such a busy couple of days. |  
	
		
	
	
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				April 1st, 2012, 02:58 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Stole a province with a scout. Proceded to prevent people from taking the province back twice. Booyah. |  
	
		
	
	
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				April 1st, 2012, 12:58 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 64
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			Thanked 1 Time in 1 Post
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Could I have a 12 hour extension? Really busy with work. |  
	
		
	
	
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				April 1st, 2012, 06:36 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
						Posts: 64
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 Nevermind. I managed to get it in in time. |  
	
		
	
	
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				April 1st, 2012, 08:17 PM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2011 
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 And thus ends the Ashdod...though I did have a scout kill an Abysian mage in my last turn, so I do get to be pleased about that.
 I am looking for someone to take over administration of this game.
 
 I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated.
 
 Well fought Ermor and Mictlan.
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				April 2nd, 2012, 05:42 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by 3V4JKZ2  I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated.
 |  How dare you insinuate such a thing!  
Looks like I forgot to send my turn in. I was sure I did.  
You won't get away with that twice Aby! |  
	
		
	
	
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				April 2nd, 2012, 12:27 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini 
 
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					Originally Posted by 3V4JKZ2  Well fought Ermor and Mictlan.
 |  The same to you!  I've learned a lot during this game, namely the importance of knowing what spells your national mages can and should use in different contexts, and the importance of research, even if a research lead isn't the crux of your overall strategy.  It was fun... and infuriating at times... but mostly fun.    |  
	
		
	
	
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				April 2nd, 2012, 07:36 PM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2008 
						Posts: 220
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				Thanked 10 Times in 5 Posts
			
		
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				 Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin 
 From the 6th-9th I will most likely not be able to play any of my turns.  I'm going to Puerto Rico for a wedding.  What is the best way to handle this? |  
	
		
	
	
	
	
	
	
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