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April 7th, 2012, 11:52 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
How's everyone doing? I for one am very eager for us to hit turn twenty so we can start posting our turns.
Does anyone have their first few posts ready? I have one.
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April 7th, 2012, 01:02 PM
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Corporal
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Join Date: Oct 2011
Location: UTC+1
Posts: 127
Thanks: 22
Thanked 5 Times in 4 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
I've been doing a bit of research and coming up with some pseudo-scholarly guff on the aboleths. Obviously, they cannot have been invented in the eighties for some D&D supplement - that's what THEY want us to believe.
For the actual AAR, I've been keeping notes with my screenshots and will be keeping it matter-of-fact at first, I think.
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April 7th, 2012, 01:46 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
Because of you i had to go learn about deep ocean chasms and 'deep ocean snow'. Actually thanks - it was interesting.
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April 7th, 2012, 02:29 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Quote:
Originally Posted by Zywack
Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
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As in "free zero-upkeep chaff who can siege castles well"? Sounds great.
__________________
It is pitch black. You are likely to be eaten by a grue.
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April 7th, 2012, 03:12 PM
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Private
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Join Date: Mar 2012
Posts: 25
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
Quote:
Originally Posted by Immaculate
How's everyone doing? I for one am very eager for us to hit turn twenty so we can start posting our turns.
Does anyone have their first few posts ready? I have one.
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Been keeping my turns and order files, plus some notes and a progressively updated map; been meaning to write my first posts, but stuff has been keeping me busy. Will the turn timer increase when we start updating, to give us time to both write and play? By that point the game will be in a phase where turns generally take longer anyway.
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April 7th, 2012, 03:32 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
Quote:
Originally Posted by Roland Jones
Quote:
Originally Posted by Immaculate
How's everyone doing? I for one am very eager for us to hit turn twenty so we can start posting our turns.
Does anyone have their first few posts ready? I have one.
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Been keeping my turns and order files, plus some notes and a progressively updated map; been meaning to write my first posts, but stuff has been keeping me busy. Will the turn timer increase when we start updating, to give us time to both write and play? By that point the game will be in a phase where turns generally take longer anyway.
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Absolutely.
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April 8th, 2012, 12:59 AM
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Sergeant
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Join Date: Nov 2007
Posts: 254
Thanks: 5
Thanked 11 Times in 8 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Quote:
Originally Posted by Shardphoenix
Quote:
Originally Posted by Zywack
Yeah, it's probably a better option than Master Enslave... If you Master Enslave, not only you have to spend a non-negligeable amount of astral pearls, but you are also stuck with hundreds of Maenads on your hands.
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As in "free zero-upkeep chaff who can siege castles well"? Sounds great.
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Maenads count for .1 of their normal strength in a seige.
Their dancing naked and clawing at the walls isn't as effective as you'd think.....
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April 8th, 2012, 03:30 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Multi-Player After Action Report (Introductions, early game posturing underway)
Quote:
Originally Posted by Excist
Maenads count for .1 of their normal strength in a seige.
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Where/Who on Earth did you get that info from?
Maenads can repair walls, or tear them down, just as well as any other unit in the game with 10 strength can. That is why forts full of Pans are well known to be a nightmare to siege.
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April 8th, 2012, 09:43 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
Yep, Maenads are not mindless nor animals, on the contrary, their minds are quite focused
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April 8th, 2012, 10:20 AM
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Corporal
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Join Date: Oct 2011
Location: UTC+1
Posts: 127
Thanks: 22
Thanked 5 Times in 4 Posts
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Re: Multi-Player After Action Report ("Who are YOU cheering for?")
They do, however, count only 10% when patrolling. Maybe you mixed that up? They're still pretty gold-efficient if you have enough, but you do need hordes of 'em. And yeah, great for seiging on either side.
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