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				April 24th, 2012, 12:50 AM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Mar 2008 
					Location: Serbia 
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		What goes around comes around. 
Well it was a diverse little army but we've had mutiny almost every step of the way so now only those true of heart and purpose remain. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 24th, 2012, 12:19 PM
			
			
			
		  
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		
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					Originally Posted by  3V4JKZ2
					 
				 
				
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				This game has included some of the worst play I've seen.
			
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 Well, it does include the word newbie in the title.  
			
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 I do not think he was talking about the new players here.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 25th, 2012, 08:08 AM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Mar 2011 
					
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		Sorry again, this time I had no internet. Hopefully no more problems! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 26th, 2012, 09:52 AM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Mar 2011 
					
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		Acro, what's up? Are we at war? Were we at war before I started subing?  What's with the whole siegeing my castle thing? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 26th, 2012, 10:02 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Feb 2011 
					
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2012, 12:51 AM
			
			
			
		  
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				Sergeant 
				
				
				
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					Join Date: Mar 2008 
					
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		
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					Originally Posted by  kennoseishin
					 
				 
				I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows. 
			
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 I haven't checked the turn file yet, but its possible you attacked a province that still had some mound kings in it.  They look identical to undead horsemen.
 
Or maybe I hax...  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2012, 01:53 AM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Feb 2011 
					
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		Oh, it was totally hax   . Here's the screenie  http://prntscr.com/8kw8p And the only province defense you had there didn't have undead leadership.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2012, 07:30 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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					Join Date: Dec 2008 
					
					
					
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		As long as he has Pd that can command undead he should be fine. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 27th, 2012, 12:23 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Jan 2004 
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 28th, 2012, 06:28 AM
			
			
			
		  
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				Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
			 
             
			
		
		
		
		
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					Originally Posted by  Ragnarok-X
					 
				 
				I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting) 
			
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 CBM has its own balance issues, and a serious lack of documentation regarding its changes.
 
What has happened in this game that you think would have been totally different in a CBM game? If that global bothers you so much, you have the magic & the gems to dispel it, and there are other options. How is that different in CBM? It's not even a game wining global.
 
Also, Pythium is a magic powerhouse: at this stage of the game you should have plenty of powerful spell options.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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