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June 4th, 2012, 08:03 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Mod_Mayhem
Quote:
Originally Posted by HoleyDooley
Find any grandmothers yet Jimbo?
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Yeah, and they beat the living tar out of one of my Dukes with a wooden serving spoon :-(
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June 5th, 2012, 05:27 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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I would ask all to check your battle replays against the actual casualties suffered in your battle report.
In the last 2 turns, my battle report has differed from the battle report (which is what actually happened as far as casualties is concerned).
I know this a bug and its happened to me once before in a very big battle.
It just seems odd to me to happen twice in consecutive turns.
I have a sneaking suspicion that the server is using version 1 and we are using 1.2 and thus this could be an issue.
Cheers,
HD
Last edited by HoleyDooley; June 5th, 2012 at 05:56 AM..
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June 6th, 2012, 03:38 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Mod_Mayhem
Pretender resubmitted.
I had a really strange outcome, where my guys ran away after suffering .... no casualties. So yeah, happens occasionally but not this often.
I've resubmitted Hekate. Keen to get the beat downs restarted!
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June 6th, 2012, 04:29 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Mod_Mayhem
Jimbo did you do a fresh pretender....once you had renamed the dm file?
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June 7th, 2012, 06:34 AM
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First Lieutenant
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Join Date: Jan 2012
Posts: 744
Thanks: 5
Thanked 14 Times in 10 Posts
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Re: Mod_Mayhem
Dang. I'm sorry guys. I really screwed up. I had 2 service packs and enabled the wrong one when I created my pretender. My game is messed up (units are missing skills and I can't recruit any new units. Sorry folks!
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June 7th, 2012, 06:56 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mod_Mayhem
Quote:
So you will most likely have this Expanded_Nations_1_v1_02.dm.
Just rename it to NOT include the v1_02. So that it loos like this.
Expanded_Nations_1.dm
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Sorry I was slow to get back to you HoleyDooley.
You can't do this - or rather you can, but it will cause lots of bugs and incorrect battle reports. The files are deliberately named differently to avoid this kind of confusion between the server version and the client version.
I think you will need to restart the game. You need to upload the latest version of ENP1 to the server in order to use it in the game. Let me know if you have any problems doing this.
I'm sorry about this - should have replied to your PM straight away.
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June 7th, 2012, 06:58 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mod_Mayhem
Quote:
Man, these grail knights are actually quite tough.
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Yeah, I love the Bretonnian knights, they are super fun. The difficulty is in transitioning to the mid game once all the magic comes out. It can be done though, since your mages are actually quite good even if they are expensive and few in number.
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June 7th, 2012, 09:11 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Mod_Mayhem
Hi LLama, thanks mate for your help.
We basically already did as you suggested. I did some tests before the complete restart and it should be fine now.
Bretonnians be damned!!!!! You are being modest Llama, the Tomb Kings are the best Mod race EVER!!!!!!
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June 7th, 2012, 11:50 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mod_Mayhem
Why thank you.
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June 8th, 2012, 12:11 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Mod_Mayhem
Hi guys, just an FYI, the game has restarted, but Jimbo didn't get a turn file so I jut resent all the turns again to those whose turns are still outstanding.
Cheers, and cross fingers.
HD
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