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June 7th, 2012, 04:20 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
No problem; I will postpone hosting to make sure you don't stale.
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June 8th, 2012, 06:58 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
Hosting has been postponed until Monday.
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June 10th, 2012, 03:49 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
Im back and did the turn etc.
Thanks for your patience everyone.
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June 12th, 2012, 03:15 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
Tratorix needs some more time for this turn so hosting has been postponed 24 hours.
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June 20th, 2012, 02:00 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
We've reached turn 20 so the hosting interval has been changed to 48 hours.
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June 25th, 2012, 02:30 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I was wondering about Jotun's odd attempt to break siege on their cap and see the explanation is they went AI. Just a reminder to please fight it out until the end. Thanks.
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June 25th, 2012, 03:26 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I figured that out for the same reason. That was really disappointing. He had Alt 3. With all those Skratti and a couple of Gygja he could have handed out some gear to the Skratti (even bane and ice blades) and buffed them either using Gygja as for a reverse Sabbath or as Body Etheralizers and really given me a fight. Instead I got spammed with slime.
I don't understand it. I actually find spitefully fighting to the bitter end my favorite part of the game. It is nearly as fulfilling as winning (if not more so) and far more accessible situation.
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June 25th, 2012, 03:59 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I agree with you, though I know a lot of people don't find last stands much fun. But it's particularly disappointing because I specifically asked people to fight it out to the end.
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June 25th, 2012, 04:13 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
I made a bad mistake. The turn before going AI, i had my researchers researching but my "army" on patrol. As such, my army was killed and the 15 mages alone couldnt do **** without a wall to back them up, regardless of skinshifting or using cold evocations.
In addition, i was lacking gear (no astral). I really do play to the end, which i did in this case i believe. In this particular game, i thinki had a rather bad placement w/ my capitol but i of course made plenty of mistakes.
I hope you guys do well.
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June 25th, 2012, 05:06 PM
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Corporal
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Join Date: Mar 2010
Posts: 121
Thanks: 22
Thanked 3 Times in 2 Posts
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Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Quote:
Originally Posted by Ragnarok-X
The turn before going AI, i had
...
I really do play to the end, which i did in this case i believe.
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It seems to me that those two statements contradict each other.
The metagame aspect probably isn't the most important, but in case you weren't aware there are players who pay attention to details like which opponents are more likely to go AI and which aren't - the idea being that attacking someone likely to go AI is a surer path to victory for them. So setting yourself AI may make you more likely to be a target for early rushes in future games. Conversely, if you were to get a reputation for being an Outlaw Josey Wales* style player (and I know of at least one guy who thinks this way) that could potentially serve as a deterrent. All things being equal, a player evaluating which neighbor to attack in a close early game may opt for the easier target (the guy who goes AI).
*
http://www.youtube.com/watch?v=yid-CW-O9Qw
Setting the metagame aspect of things aside though, a more important thing to consider is the other players in your game. You're done playing, and that's OK, but the other players aren't done. The wishes of the players remaining in the game should take precedence over your own with regards to your nation being AI vs being taken over by a sub. It doesn't matter if in your opinion the fight is over - if you're leaving the game your opinion about that is irrelevant. Let the admin and the other players decide.
And especially if you're in a game where the admin said something like:
Quote:
Originally Posted by Valerius
Player Conduct
...I only ask that you don't set yourself AI.
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If the admin goes out of his way to ask everyone not to go AI right from the beginning, then perhaps you shouldn't go AI. You knew that was what was expected when you joined the game didn't you?
Last edited by Hrum; June 25th, 2012 at 05:21 PM..
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