.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #21  
Old September 8th, 2012, 01:50 PM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - design pretenders

either is fine with me.
Reply With Quote
  #22  
Old September 8th, 2012, 03:11 PM

vargr vargr is offline
Corporal
 
Join Date: Apr 2011
Posts: 173
Thanks: 1
Thanked 1 Time in 1 Post
vargr is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - design pretenders

Quote:
Originally Posted by YellowCactus View Post
It SuX to be in the middle of non-wrapping maps, but I'm happy to play Dominions with you guys. Thanks for setting up the game!
I agree. However, in the version I had in mind, the central island is disabled as starting location, furthermore, some of the worst starts (2 neighbour provs mainly) have been disabled. I think it's mainly question of size here.

I had a small game in mind when I started but as I've played several tight maps recently, and gotten into very early wars I didn't like, I'm leaning more and more towards a bigger map here. Even when the said wars went ok for me, I felt they hurt my end game. Maybe I'm just a hopeless turtle

But I want to emphasize that I'm certainly ok with Squirrels with 8 as well, if that's what folks want. I did propose it originally after all.

Edit: asked around about the Squirrels map with 8 starts, it was used in the Momentum game and seems some of the starts were very close each other. So maybe we shoud use another version, if we use that map
Reply With Quote
  #23  
Old September 8th, 2012, 03:59 PM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - design pretenders

If you could get one of the vets to set the start positions on the one with the disabled center, i think that would be very interesting. I know in the past i've gone on ICQ and asked vets to do that and they've been very generous with their time. I feel it might be necessary to avoid start positions that are either low on resources or in otherwise bad sites.

Your call.
Reply With Quote
  #24  
Old September 8th, 2012, 06:56 PM

dojango dojango is offline
Corporal
 
Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
dojango is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - design pretenders

Nothing wrong with close starts, the ol' phonebooth knifefight can be entertaining, although it would favor nations like Mictlan and Atlantis.

As far as designing pretenders go, have pretenders been tweaked a lot for 1.93, or can we simply use the ones in 1.92 ettin fix?
Reply With Quote
  #25  
Old September 9th, 2012, 08:19 AM

vargr vargr is offline
Corporal
 
Join Date: Apr 2011
Posts: 173
Thanks: 1
Thanked 1 Time in 1 Post
vargr is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - design pretenders

Seems that balancing the Lands of Legends for 8 LA nations is quite hard - if you want to have roughly even spacing, No of neighbours over 3 and the access to the limited harbors. In addition, Mictlan and Atlantis will have a definitive advantage for the island provinces as they can reach it much more easily.

In order to allow people to plan accordingly I've decided on the Ethereal Squirrels map. Take a look athe thumbnail at:
http://forum.shrapnelgames.com/showt...omentum&page=5

I would keep these starts but move 73 one tick east to 74. This way everyone should have a mimimum of 3 provinces between eachother. I don't think you can get 4 prov spread for everyone when it's this crowded.

Not at home atm but I'll set up the game tomorrow with the updated map. Try to have your pretender ready soon!
Reply With Quote
  #26  
Old September 9th, 2012, 03:27 PM

Jolly Roger Jolly Roger is offline
Corporal
 
Join Date: May 2012
Location: Hamburg / Germany
Posts: 187
Thanks: 1
Thanked 4 Times in 3 Posts
Jolly Roger is on a distinguished road
Admin Re: Rock and a Hard Place - LA game - full - design pretenders

Great map.

Pretender designed ( CBM 1.92 ettin fix)

Ready to go.

Regards, Klaus
Reply With Quote
  #27  
Old September 9th, 2012, 05:47 PM

Jolly Roger Jolly Roger is offline
Corporal
 
Join Date: May 2012
Location: Hamburg / Germany
Posts: 187
Thanks: 1
Thanked 4 Times in 3 Posts
Jolly Roger is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - design pretenders

Installed CBM 1.93 meanwhile and designed a new pretender.
Ready to go.

Regards, Klaus
Reply With Quote
  #28  
Old September 10th, 2012, 04:03 AM

vargr vargr is offline
Corporal
 
Join Date: Apr 2011
Posts: 173
Thanks: 1
Thanked 1 Time in 1 Post
vargr is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - upload pretenders

The game is created on llamaserver, ready to accept pretenders!

http://www.llamaserver.net/gameinfo....d_a_Hard_Place

OP updated with the fixed starts map
Reply With Quote
  #29  
Old September 11th, 2012, 04:24 PM

vargr vargr is offline
Corporal
 
Join Date: Apr 2011
Posts: 173
Thanks: 1
Thanked 1 Time in 1 Post
vargr is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - upload pretenders

We are almost ready, still need the Marignon pretender.
Reply With Quote
  #30  
Old September 12th, 2012, 09:11 AM

vargr vargr is offline
Corporal
 
Join Date: Apr 2011
Posts: 173
Thanks: 1
Thanked 1 Time in 1 Post
vargr is on a distinguished road
Default Re: Rock and a Hard Place - LA game - full - upload pretenders

PM:ed Ossa and asked how much time he still needs. If we don't hear from him I'm inclined to start the game with 7 players tomorrow.

Another thing: CBM194 is out and fixes some of the bugs, especially concerning EDM. Looking at the changelog, there's no changes to pretenders. Best to my knowledge this means we could use it without the hassle of resending the pretenders, anyone disagree?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.