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October 18th, 2012, 12:41 PM
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Private
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Join Date: Sep 2012
Posts: 21
Thanks: 10
Thanked 7 Times in 3 Posts
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Re: Submit Pretenders, Middle Age Crisis ,CBM1.94+Assimilation mod 1.1
im sorry guys, but i have to pull out of the game :/ im getting busier these months and i wouldnt want to start staling or look for a sub in early mid-game... wish you happy fighting though.
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October 18th, 2012, 05:51 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
Well that was bizzare. I had to rename assimilation from "Assimilation - Mid" to "Assimiliation_Mid". Do I have the right version?
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October 18th, 2012, 06:14 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
BTW, a newbie tip to all: if you're the last person to go, wait 15 minutes, and you can go again.
(hint hint: Mictlan / Ulm)
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October 18th, 2012, 06:35 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
boys i might need an extension. something very odd is going on with my dominions game.
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October 18th, 2012, 08:59 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
krepters, did renaming it work? i have sorted out my problems, but now the game is rejecting my assimilation mod
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October 18th, 2012, 09:15 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
holy crap, that weren't easy. krpeters, thanks for your post. i think renaming it did the trick. hopefully it'll be smooth sailing here on in(except for my armies getting slaughtered, but hey, im expecting that)
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October 18th, 2012, 11:20 PM
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Corporal
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Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
Well testing Abysia in SP, I've developed a new hatred for barbarians. It seems like they are the only common indie that can do serious damage (sure elephants and knights are there but they are rare and restricted to farm provinces).
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October 19th, 2012, 07:07 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
hmmm. all turns in, but it didnt host...
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October 20th, 2012, 09:16 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
The AI is funny. My troops come up to a pack of Icthyids, mixed net throwers and shield carriers. Guess which squad my archers decide to shoot at? Yeah, they fling all their arrows uselessly at the shielded guys and let the net guys chew up my troops.
OK, time to switch tactics for a while. I have to protect myself from the AI's stupiditly.
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October 20th, 2012, 10:14 AM
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Corporal
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Join Date: Sep 2012
Posts: 81
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
Just wait until you get to play with communion scripting! Hehehe.
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