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				May 4th, 2013, 09:19 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2006 
						Posts: 564
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				 Blood Magic, WAD or bug? 
 So I came up with a battle tactic that I thought would work.  Teleport some warlocks into a province, call horror, then cast returning and bug out.  But this doesn't seem to be working.  My warlocks call horrors as scripted.  But then my army routs for no apparant reason.  See attached (Map: ethereal squirrels [included], Mod: CBM 1.94 [not])
 Is something weird happening, or are blood slaves counting for HP/routing purposes?
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				May 4th, 2013, 09:56 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2006 
						Posts: 564
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				 Re: Blood Magic, WAD or bug? 
 Sorry, wrong map -- the game is from Roaring Rhinos, not Ethereal squirrels. |  
	
		
	
	
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				May 4th, 2013, 02:44 PM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2012 
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				 Re: Blood Magic, WAD or bug? 
 Horrors have fear+10.Check morale of your mages in the moment summoneed horrors assault Machaka - it already dropped.
 I have no thorough and full explanation why the last morale check for army  failed, but horrors' fear should be the cause.
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				May 4th, 2013, 07:02 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Dec 2006 
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				 Re: Blood Magic, WAD or bug? 
 we discussed this on the other board... Dominions is more insane than I thought.  You're right that the horror fear forced a morale check.  But the whole squad ran because blood slaves count towards total HP -- so when they got consumed in spell casting, the mages ran!  Gah! |  
	
		
	
	
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				May 5th, 2013, 02:58 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Nov 2006 
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				 Re: Blood Magic, WAD or bug? 
 
	Quote: 
	
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					Originally Posted by krpeters  we discussed this on the other board... Dominions is more insane than I thought.  You're right that the horror fear forced a morale check.  But the whole squad ran because blood slaves count towards total HP -- so when they got consumed in spell casting, the mages ran!  Gah! |  ARGH!  The rout on HP mechanics need a major rework.  It's too aggressive about counting things that don't represent taking damage of importance. |  
	
		
	
	
	
	
	
	
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