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August 15th, 2013, 09:10 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Quote:
Originally Posted by Evilhomer
might need a wee bit more time.
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No problem. I added 24-hours to the clock.
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August 16th, 2013, 08:03 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Evil Clowns - Multi Era/Random [In Progress]
Done 75% of my turn but need another 8 h to review my turn after work please.
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August 17th, 2013, 12:03 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Quote:
Originally Posted by Evilhomer
Done 75% of my turn but need another 8 h to review my turn after work please.
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Done
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August 17th, 2013, 08:55 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Evil Clowns - Multi Era/Random [In Progress]
Finally ... it is done.
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August 17th, 2013, 02:30 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
EH, do you need me to crank up the hosting interval? The war has just begun, and I know it must be pretty time-consuming to take your turns with the size of your empire.
Also, that last turn reinforces my belief that Mind Hunting has diminishing strategic returns. The more hunters a nation fields, the less effective they become. This means, of course, that one hunter can be highly effective by mitigating against lone SC attacks or at least altering how those attacks are carried out.
To the other surviving nations, with the recent demise of Abysia's prophet last turn, whose brain mysteriously exploded, the Ark and Barrier are now available for forging.
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August 17th, 2013, 06:54 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Does anyone whose name isn't Evil Homer have access to Astral 9? If so, please let me know.
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August 18th, 2013, 02:54 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Evil Clowns - Multi Era/Random [In Progress]
More time would be nice. Oh, I have astral 9 by the way
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August 18th, 2013, 06:36 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Quote:
Originally Posted by Evilhomer
More time would be nice. Oh, I have astral 9 by the way
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You probably shouldn't tell us that
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August 19th, 2013, 11:04 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
I changed the hosting interval to 100-hours and added an additional 48-hours to the current turn. The game will now host at 21:49 GMT on Thursday August 22nd.
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August 22nd, 2013, 04:17 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
I had to add an additional 18-hours to the clock after I realized that I couldn't finish my turn tonight. From my side, I think my upcoming turns will be more reasonable in terms of time since I'll have completed most of my strategic plans.
No idea about Abysia, although I can say that if I experience multiple failures on the battlefield over the next couple of turns that this game will almost certainly be Abysias, so if these turns tend to drag out its for a good reason
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