.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #91  
Old November 5th, 2013, 05:28 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

The indians have brought their best this time. In the not so far distance 3 platoon 1st company sees ghurkas and engineers advancing on the weak spot of the line suppported by the almost impenetrable matilda tanks.

in the north a group of a pair of cruiser tanks runs into the lines no infantry seen yet that might get very interesting very soon i might have to think about some repositioning of my infantry.
Reply With Quote
  #92  
Old November 5th, 2013, 07:50 AM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
Ts4EVER is on a distinguished road
Default Re: campaign scenario setup help

Wait so the cruiser tanks are manned in your version? I deleted the crew on them and if I start the scenario they are "destroyed". Theyare supposed to be the tanks you knocked out last time.
Maybe this doesnt work in campaigns??
Reply With Quote
  #93  
Old November 6th, 2013, 05:02 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

closer investigation shows that the tanks are just burned out hulls from last battle. the matildas are all to real though
Reply With Quote
  #94  
Old November 9th, 2013, 04:21 PM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

after a few hours of heavy fighting the ghurkas managed to gain a foothold on the western side of the central hill. since they couldnt do anything to hurt the matildas the italians hat to retreat onto the other side of the hill.

With half their tanks immobilised by tanks and one destroyed as he tried to cross the hill by infantry assault.

3rd company then started a counterattack in the south overruning a mortarteam.
Attached Thumbnails
Click image for larger version

Name:	execution.jpg
Views:	105
Size:	73.6 KB
ID:	12700  
Reply With Quote
  #95  
Old November 10th, 2013, 12:50 PM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

after advancing a few hundred meters 3rd company is driven back buy fresh indian troops. They retreat to their trenches as it gets dark. As colonel baggio sees that there are new reeinforcments arriving for the attackers and with scouts reporting a move of commonwealth troops tocut of his retreat lines he decides to use the cover of darkness to retreat back to keren. He hopes to escape before the cw units arrive in his back.
Reply With Quote
  #96  
Old November 10th, 2013, 05:31 PM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
Ts4EVER is on a distinguished road
Default Re: campaign scenario setup help

OK, the Keren main position. Note that no reinforcements will reach you in the foreseeable future.
Attached Files
File Type: rar setup.rar (54.1 KB, 93 views)
Reply With Quote
  #97  
Old November 11th, 2013, 05:19 PM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

there is always the question if mymen had enough time to fortify the positions further cause a few extra mines always help hehe
Reply With Quote
  #98  
Old November 11th, 2013, 05:22 PM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
Ts4EVER is on a distinguished road
Default Re: campaign scenario setup help

This time no, there already are fortications.
Reply With Quote
  #99  
Old November 14th, 2013, 06:05 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: campaign scenario setup help

ok i think i will restrict support points to 100 for the next scenarios so i rely only on the support units in the scenario the temptation to fill everything with mines and barbed wire is just to big.

So now we reached the formidable defensive terrain at keren. i pitty the attackers here huge losses will surely be taken since they have to advance over a lot of empty space an i have some artillery to make their live miserable.

A full AD platoon is present protecting our guns and they will probably be very busy. Already during the retreat the coloumn was repeatedly attacked by british fighters while our own airforce has been quite absent the last days.

Although we have the high ground the indians have been following closely behind us and so as they arrive we didnt even have time to fully man the trenches closest to the front( the start up line is a bit to far to the east )

The biggest concern are the matilda 2 tanks and until know we still dont have any idea on how to stop them.
Reply With Quote
  #100  
Old November 14th, 2013, 08:01 AM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
Ts4EVER is on a distinguished road
Default Re: campaign scenario setup help

These "forward trenches" are actually Indian.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.