.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 18th, 2016, 10:50 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Question about force composition

A while ago I saw a post that gave a basic force composition for starting a campaign. It included Recon, AA defense, infantry and armor recommendations and how to organize them. I cannot find that post.

I want to start a campaign as Israel that covers the 6 Day War - Yom Kippur War time frame. What would be a good mix to start out with to make a mechanized 'battalion' size force?

Thanks.
Reply With Quote
  #2  
Old June 18th, 2016, 11:03 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Question about force composition

Do you want a more-or-less historical set up, or one that seems to work well?
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #3  
Old June 18th, 2016, 11:57 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Question about force composition

Quote:
Originally Posted by Suhiir View Post
Do you want a more-or-less historical set up, or one that seems to work well?
Something reasonably historical but I don't mind being the most elite unit in the army either.

For example if I tried to make a mech infantry unit would I do 2 infantry companies to each tank company? Would they typically have some big guns attached or just mortars? Things like that.

I also seem to remember the post suggested buying some of the more special unit, like an FO or recon, first because they would attach directly to the HQ unit. I don't understand how that works but if it does do it that way I'd like to try it. Normally the first unit I buy is either a tank company or infantry company.
Reply With Quote
  #4  
Old June 18th, 2016, 01:32 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Question about force composition

Quote:
Originally Posted by Nitram Draw View Post
A while ago I saw a post that gave a basic force composition for starting a campaign. It included Recon, AA defense, infantry and armor recommendations and how to organize them. I cannot find that post.
I know its WWII, but the basic premise holds true.
Was THIS the thread you were after: http://forum.shrapnelgames.com/showthread.php?t=50453
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #5  
Old June 18th, 2016, 01:41 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Question about force composition

Some thoughts on force composition:

1. Always start by buying a FOO (being 2nd unit makes it easy to find when you choose to do artillery call)

2. Buy some AA (personally I like a good SAM unit and a mobile cannon armed section which can also help out Vs infantry/light vehicles).

3. Decide on your ratio of Inf units to armour (2:1? 3:1? etc) - I tend to have a "heavy" mech inf company (which includes IFVs, a platoon of engineers, etc), a lighter inf company perhaps in trucks or apcs, and a tank company.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #6  
Old June 18th, 2016, 02:07 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Question about force composition

Quote:
Originally Posted by scorpio_rocks View Post
Quote:
Originally Posted by Nitram Draw View Post
A while ago I saw a post that gave a basic force composition for starting a campaign. It included Recon, AA defense, infantry and armor recommendations and how to organize them. I cannot find that post.
I know its WWII, but the basic premise holds true.
Was THIS the thread you were after: http://forum.shrapnelgames.com/showthread.php?t=50453
That was it. Thanks!
Reply With Quote
  #7  
Old June 18th, 2016, 03:31 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Question about force composition

Israel in that time frame was very tank-heavy, bar the leg units in the defence of the canal zone etc. They also went artillery light as well, or reserved the guns for counter-battery fires - I recall seeing some quote that 75% of fire missions were C/B.

So a bn of
HQ
FO unit
1 or 2 SP mortar platoons (No core off-map arty)
1 or 2 SP AA elements
1 or 2 Mech recce or AT sections
3 tank coy
1 mech coy

Would be about right for the era

(If you did buy off map then make it long range type such as 175mm and voluntarily leave it idle to smack enemy off map arty)
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #8  
Old June 18th, 2016, 06:45 PM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: Question about force composition

Quote:
Originally Posted by Mobhack View Post
Israel in that time frame was very tank-heavy, bar the leg units in the defence of the canal zone etc. They also went artillery light as well, or reserved the guns for counter-battery fires - I recall seeing some quote that 75% of fire missions were C/B.

So a bn of
HQ
FO unit
1 or 2 SP mortar platoons (No core off-map arty)
1 or 2 SP AA elements
1 or 2 Mech recce or AT sections
3 tank coy
1 mech coy

Would be about right for the era

(If you did buy off map then make it long range type such as 175mm and voluntarily leave it idle to smack enemy off map arty)
I think a more accurate version is swapping the mech coy for a para company + an attached halftrack company (11 halftracks from the misc section).
Reply With Quote
The Following User Says Thank You to Aeraaa For This Useful Post:
  #9  
Old June 18th, 2016, 10:32 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Question about force composition

Thanks all. Off to the campaign!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.