.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 18th, 2018, 09:43 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Generate Campaign slightly strange

So I did a May 1940-45, 20 game German campaign and I was expecting to fight the French, British and then USA.


My first battle was in France as expected but against an Indian unit. My second battle shows August 1940 against the USA.


Kind of strange. I don't think I have seen a long campaign do that.
__________________
ASL
Reply With Quote
  #2  
Old May 18th, 2018, 10:57 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Generate Campaign slightly strange

Well there were some Indian mule companies in the BEF....

No - the Indians should not show in 40, neither should the USA!

To be investigated. That is really strange (and the campaign code has not been changed in several years).

is this the Long campaign, or a generated campaign (I am presuming the long campaign).
Reply With Quote
  #3  
Old May 18th, 2018, 11:49 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Generate Campaign slightly strange

Quote:
So I did a May 1940-45, 20 game German campaign and I was expecting to fight the French, British and then USA.
Did you set up a generated campaign using those 3 opponents? (FR, UK, USA)

- If so then much strangeness will occur since the USA does not enter the war till Pearl Harbour (12/41), and does not fight Germany till Operation Torch (11/42).

All selected opponents in a generated campaign must be able to operate from day 1 -> day end or weirdness may well occur.
Reply With Quote
  #4  
Old May 18th, 2018, 02:34 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Disk Re: Generate Campaign slightly strange

Yes it was a generated campaign, May 40 - 45, 20 CG selected, with opponents France, UK and USA.

Sending files:

060 - 2nd Campaign game setup (at start vs. USA Aug 40)

061 - First saved game from first scenario (vs. Indian unit, not a mule unit, lol)

063 - Last turn (end of scenario) from vs. Indian unit.

Hope this helps?
Attached Files
File Type: zip dgl-cg-files.zip (676.8 KB, 270 views)
__________________
ASL
Reply With Quote
  #5  
Old May 18th, 2018, 04:55 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Generate Campaign slightly strange

You set up a campaign with opponents that weren't historically active for date. therefore anything can happen.

It's not something tested for, and of no use for debugging.

If you want to set up generated campaigns, ensure the opponents are in date for that historic time frame (The USA was not, so the date checking that automatically adjusts the campaign clock for the allies in "gap periods" wont work as the USA is not an Allied force then).
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #6  
Old May 18th, 2018, 05:21 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,258
Thanked 576 Times in 313 Posts
zovs66 is on a distinguished road
Default Re: Generate Campaign slightly strange

Thanks my bad. Basically I was thinking the generated campaign would figure that out. I am pretty certain the long campaign games do this already (at least in my 15 plus years of playing spww2 campaign games).
__________________
ASL
Reply With Quote
  #7  
Old May 18th, 2018, 05:30 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Generate Campaign slightly strange

The long campaign chooses the opponent for you depending on theatre and year.

The generated campaign, you select (up to) 3 opponents. it is up to you to choose these and ensure they are in synch for the entire time frame. The generated campaign is really only of use for a single theatre and period. The only exception is in MBT, where if you choose Communist China in the period before the Yalu river, and have North Korea in the mix, then any early "Chicom" picks will morph to Norks. That allows a full USA/Allies Korean War LC.

So e3nsure the opponents match in date (e.g. One Spain vs the other, for a Spanish Civil War generated LC, no Germans or Italians, unless you choose the exact era those foreign expeditionary forces were in theatre).
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.