|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
March 22nd, 2019, 06:23 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
I think I can say that for everyone: We wholeheartedly wish you both and Tim Brooks that your beloved games will keep the players so well entertained for another 20 years to come. And a lot of health!
Thanks for this wonderful upgrade.
|
The Following 2 Users Say Thank You to anlubue For This Useful Post:
|
|
March 22nd, 2019, 11:51 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
I See I'm going to have to buy the CD versions to get the features I want. Oh Well. Don you and Andy need holidays. May I suggest Mendoza, Argentina?
troopie
__________________
Pamwe Chete
|
The Following User Says Thank You to troopie For This Useful Post:
|
|
March 23rd, 2019, 01:25 AM
|
|
Corporal
|
|
Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by DRG
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
|
How will this work exactly?
__________________
"Never get out of the boat" Apocalypse Now
|
March 23rd, 2019, 08:13 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by DRG
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
|
How will this work exactly?
|
Well.. I was setting up a game to walk through the steps to explain how this would work when I discovered we have a problem with that code so the release for both games may be delayed
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
March 23rd, 2019, 11:52 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Thanks, thanks, thanks......
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
March 23rd, 2019, 09:35 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by DRG
* All games – If your core and support points result in a force that the AI, as player 2, cannot match then it will try to “level up” by increasing the experience and morale of the troops it has bought.
|
How will this work exactly?
|
It has been removed from the code
|
March 23rd, 2019, 11:18 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by troopie
I See I'm going to have to buy the CD versions to get the features I want. Oh Well. Don you and Andy need holidays. May I suggest Mendoza, Argentina?
troopie
|
beautiful place!!! Are you from Mendoza troopie?
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
March 25th, 2019, 03:39 AM
|
|
Corporal
|
|
Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Mobhack
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me! ) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...
looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.
So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.
No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.
I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
|
Will this stay the same as it has been for the next update?
__________________
"Never get out of the boat" Apocalypse Now
|
March 25th, 2019, 04:25 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by Mobhack
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me! ) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...
looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.
So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.
No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.
I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
|
Will this stay the same as it has been for the next update?
|
No change there
|
March 25th, 2019, 12:58 PM
|
|
Corporal
|
|
Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
|
|
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by Mobhack
It looks like the "A0 rallies everyone if close by" thing is another of these SP "folklore" items that have been "accepted" by all (including me! ) since the year dot. probably from something stated on some old usenet forum or suchlike in the 90s...
looking at the actual rally code - A0 will only rally his subordinates, i.e. anyone attached to his A company (which includes company commanders for B, C etc as well as random platoons not individually attached to B,C etc coy). He is just another company commander.
So any rally that I or others may have seen with A0 will have been company command elements, or unattached platoon commanders or subunits of such platoons.
No big deal really, just another reason to keep A0 in the proper place - somewhere on the back line and away from all combat.
I may include a new test to see if A0 is nearby to give units a wee boost to their rally chance though.
|
Will this stay the same as it has been for the next update?
|
No change there
|
Ok, just wanted to make sure.
__________________
"Never get out of the boat" Apocalypse Now
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|