|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
    
        | Notices |  
        | 
	Do you own this game?  Write a review  and let others know how you like it.
 |  
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				September 24th, 2022, 07:50 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Jan 2019 
						Posts: 22
					 Thanks: 16 
		
			
				Thanked 17 Times in 14 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 My suggestions to improve playability without touching game mechanics:
 Third setting for artillery animation: fast for rocket artillery, slow for everything else.
 
 Another key shortcut (shift-t for example) to immediately cycle to enemy target having best hit %.
 |  
	
		
			| The Following User Says Thank You to miq For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2022, 11:30 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2007 Location: Saline, Michigan, USA 
						Posts: 259
					 Thanks: 209 
		
			
				Thanked 61 Times in 50 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 I would like to see a list of all units in a stack too, especially when there is unlimited stacking per hex. The unlimited stacking per hex rule doesn't bother me much, in-fact I think it's a good rule because you are able choose what type of troops you wish to advance, which works good when you have multiple types of units in a hex, plus it allows you to move right up to the front in terrain that provides cover. It's unrealistic only when you move in terrain that doesn't provide cover. I guess you could have different stacking limits based on each different terrain type. 
                 Last edited by Dion; September 24th, 2022 at 11:58 AM..
 |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2022, 02:25 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Mar 2005 Location: Dundee 
						Posts: 6,004
					 Thanks: 496 
		
			
				Thanked 1,943 Times in 1,262 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 There already  is a list of your units in the same hex with the currently selected unit's button at the top of the list. It was added in version 13, as a feature for full game holders.
 
Search the game help for 
 
	Quote: 
	
		| WinSPMBT version 13.0 Consolidation patch ( Released as WinSPMBT version 10.0 -  version 13.0  ) - March 2019 |  Or 
 |  
	
		
			| The Following User Says Thank You to Mobhack For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				September 24th, 2022, 02:44 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2007 Location: Saline, Michigan, USA 
						Posts: 259
					 Thanks: 209 
		
			
				Thanked 61 Times in 50 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 Oh ya, I forgot about that. Though, from memory, all the units in a hex ain't listed, limited by the amount of screen space available. Though, it was big improvement compared to the way it was. |  
	
		
	
	
	| 
			
			 
			
				March 11th, 2023, 09:25 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Jul 2005 Location: W. Mass. 
						Posts: 129
					 Thanks: 48 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 Sorry to be so late to this discussion. I have a suggestion regarding transport helos... it would be nice when designing a game to designate a certain area for helos to land to unload. Right now the AI picks the best spot, which normally differs from where I'd like them to land. I know there are criteria the AI looks for and I've tried to implement those but it doesn't work that well (at least when I try it).
 This may not be feasible but I thought I'd toss it out there.
 
				__________________"The beatings will continue until morale improves!"
 |  
	
		
	
	
	| 
			
			 
			
				November 22nd, 2023, 04:08 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Jul 2022 Location: Finland 
						Posts: 31
					 Thanks: 21 
		
			
				Thanked 5 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 We need these in the game (for PLO) so that we can shoot them down: https://www.youtube.com/watch?app=desktop&v=l9X1wF0c0UQ |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2023, 11:07 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2005 Location: GWN 
						Posts: 12,712
					 Thanks: 4,159 
		
			
				Thanked 5,950 Times in 2,926 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 
	Quote: 
	
		| 
					Originally Posted by Jorma   |  Yeah..... I do understand the sentiment ....
 
The Flying Monkeys Of Oz for real but far more sinister
 
My first reaction is no but I will consider it further. The trouble is they have ZERO use when there is opposition because they are relatively large targets and they fly low and slow and any Icon for them would only show the parasail
 
Justice would have been served had there been an Israeli 20mm AA or ZU-23 nearby but alas, there wasn't.
                 Last edited by DRG; November 23rd, 2023 at 11:16 AM..
 |  
	
		
			| The Following User Says Thank You to DRG For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				November 24th, 2023, 08:05 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Apr 2007 Location: Salt Lake City, UT 
						Posts: 2,829
					 Thanks: 542 
		
			
				Thanked 797 Times in 602 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 Drones and para-gliders just make 20mm-ish AA useful again.AA missiles (even MPADs) aren't really  practical for such targets as cost and the numbers needed are just  to high.
 
				__________________Suhiir - Wargame Junkie
 
 People should not be afraid of their governments. Governments should be afraid of their people.
 
 "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
 |  
	
		
			| The Following User Says Thank You to Suhiir For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				November 26th, 2023, 12:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2005 Location: GWN 
						Posts: 12,712
					 Thanks: 4,159 
		
			
				Thanked 5,950 Times in 2,926 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 Even a single MMG could have put an end to the threat. |  
	
		
			| The Following User Says Thank You to DRG For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 10th, 2023, 04:47 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: May 2011 Location: CA, USA 
						Posts: 130
					 Thanks: 109 
		
			
				Thanked 68 Times in 40 Posts
			
		
	      |  |  
    
	| 
				 Re: Possible ideas for next patch 
 Would it be possible in the future to be able to set a preferred map type when generating a single battle, just like when generating a new campaign? 
				__________________"Never get out of the boat" Apocalypse Now
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |