.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 27th, 2002, 01:14 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Doomsday weapon in Proportions

Quote:
Originally posted by Baron Munchausen:
Looking for a doomsday weapon vs. planets? I direct you to the Null Space Cannon, which will skip shields and units and start damaging the planet immediately. It might not be as 'precise' as the Smartbombs but it's pretty efficient since a planet seems to be treated like a 'ship' for damage allocation purposes. The units are the 'armor' and the population/facilities are the internal components.
But it is not easy to kill population on homeworld that absorb damage ! Given low damage of NSC, SB is a monster.

BTW, why do you think NSC skips weapon platforms and units ?? In all my tests NSC happily attack units before proceeding to civilians ! Even when I tried to attack undefended homeworld with NSC cruiser, in 30 turns it managed to kill only 40M people without damaging ANY structure. It took only 13 turns for the same cruiser to drop shields and wipe out homeworld clean ! No, NSC is fire cracker compared to SB.

[ September 27, 2002, 00:53: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #12  
Old September 27th, 2002, 08:20 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Doomsday weapon in Proportions

NSC's and other shield-skipping weapons have an advantage against Proportions homeworlds because they skip the homeworld's intrinsic shields (12,000 or so). However the 12K shields aren't really all that hard to bring down, with appropriate weapons (napalm, shield depleter, neutron bomb, drones, etc).

So, I'm currently most concerned about neutron bombs and smart bombs. I'm thinking of lowering neutron bomb damage, and making smart bombs large components with Reload 30 and a new description about being designed to wipe out developed continents (and incidentally, spaceports ) - then maybe rename them and make them precusors to tectonic bombs. The existing smart bombs would be replaced by some more generic bomb, perhaps able to skip shields (but not take out CC's in one hit) would be a good compromise.

Opinions? Ideas?

PvK
Reply With Quote
  #13  
Old September 27th, 2002, 09:12 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Doomsday weapon in Proportions

Sounds like good ideas. I like the shield skipping bomb.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #14  
Old September 27th, 2002, 10:48 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Doomsday weapon in Proportions

Quote:
Originally posted by Baron Munchausen:
Looking for a doomsday weapon vs. planets? I direct you to the Null Space Cannon, which will skip shields and units and start damaging the planet immediately. It might not be as 'precise' as the Smartbombs but it's pretty efficient since a planet seems to be treated like a 'ship' for damage allocation purposes. The units are the 'armor' and the population/facilities are the internal components.
As far as I have seen it null space weapons will not skip weapon platforms and they will not even skip armor and shields on weapon platforms, because units don't have armor and shields for SE IV combat calculation: armor and shield points are just added to the total damage resistence of the unit and only if more damage than the total damage resistence of one unit is done the unit will be destroyed.
Reply With Quote
  #15  
Old September 27th, 2002, 07:27 PM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: Doomsday weapon in Proportions

Quote:
Originally posted by Baron Munchausen:
Looking for a doomsday weapon vs. planets? I direct you to the Null Space Cannon, which will skip shields and units and start damaging the planet immediately. It might not be as 'precise' as the Smartbombs but it's pretty efficient since a planet seems to be treated like a 'ship' for damage allocation purposes. The units are the 'armor' and the population/facilities are the internal components.
Wow, this is something i have to try out vs. TDM ai. That's one of the great things about SEIV: always something new to try.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #16  
Old September 27th, 2002, 07:50 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Doomsday weapon in Proportions

Quote:
Originally posted by PvK:
NSC's and other shield-skipping weapons have an advantage against Proportions homeworlds because they skip the homeworld's intrinsic shields (12,000 or so). However the 12K shields aren't really all that hard to bring down, with appropriate weapons (napalm, shield depleter, neutron bomb, drones, etc).

So, I'm currently most concerned about neutron bombs and smart bombs. I'm thinking of lowering neutron bomb damage, and making smart bombs large components with Reload 30 and a new description about being designed to wipe out developed continents (and incidentally, spaceports ) - then maybe rename them and make them precusors to tectonic bombs. The existing smart bombs would be replaced by some more generic bomb, perhaps able to skip shields (but not take out CC's in one hit) would be a good compromise.

Opinions? Ideas?

PvK
Yes, it would be a pitty to lose SB alltogether. Just make them almost as expensive as tectonics bomb with reload 30 and large size. Assigning NSC ability to planetary napalm will make one nasty antiplanet weapon ! May be make it a cross-over tech between null-space and planetary weapons ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #17  
Old September 30th, 2002, 05:44 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Doomsday weapon in Proportions

[quote]Originally posted by oleg:
Quote:
Yes, it would be a pitty to lose SB alltogether. Just make them almost as expensive as tectonics bomb with reload 30 and large size. Assigning NSC ability to planetary napalm will make one nasty antiplanet weapon ! May be make it a cross-over tech between null-space and planetary weapons ?
Actually, I'm leaving napalm as-is, adding two new Small Tectonic Bombs, and giving shield-skipping to the new Smart Bomb and Smart Missile weapons, which have new research requirements and abilities.

And, I'm toning down the ability of the Neutron Bombs. Their unique ability to wipe out the population of a planet but preserve the facilities is particularly useful in Proportions (since it can mean capturing years of colony development work intact), so they don't need to have the extreme strength they currently do, to be worthwhile.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.