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October 14th, 2002, 01:24 AM
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National Security Advisor
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Re: History of the Galaxy II Discussion Thread
The game will pick up once people start to make contact. But the space between homesystems and the supply changes in the mod will allow you some time to develop your stories without having to worry about the guy next door coming and wiping you out right away. And the high tech costs will hopefully help that as well.
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October 14th, 2002, 01:27 AM
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Brigadier General
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Re: History of the Galaxy II Discussion Thread
Alright. Here's the next question. Who's going to make the bumping character development stories every week?
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October 14th, 2002, 04:28 PM
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Sergeant
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Re: History of the Galaxy II Discussion Thread
I'm glad that the game has gotten off to a slow start. Gives me time to create some characters outside of actual game events.
I hope the game continues at this pace even once we meet other races.
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October 14th, 2002, 04:58 PM
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Corporal
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Re: History of the Galaxy II Discussion Thread
This game is progressing to fast in some ways. I havent found the time to keep up with the story Posts, i need to post some retrospective ones to catch up
No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far
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October 14th, 2002, 05:02 PM
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Brigadier General
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Re: History of the Galaxy II Discussion Thread
That's the thing with Ice races in the stock game, they can't progress because there are no planets well suitable for them.
I almost chose rock, but I felt Ice would give me a challenge
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October 14th, 2002, 05:47 PM
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First Lieutenant
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Re: History of the Galaxy II Discussion Thread
Quote:
No ice colonies u say. I must have found the motherload of green huge colonies then (not ice) cause i havent entered system with planets in it that hasnt been good so far
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October 14th, 2002, 05:50 PM
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Re: History of the Galaxy II Discussion Thread
Actually Terran that's not really correct. There are a few less Ice planets in the sector types file, so on average there will be a few less ice planets per quadrant. But the overall difference is slight. But for individual systems there are always variances, and so you have a decent chance of ending up in or close to a system with multiple ice worlds.
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.
Geoschmo
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October 14th, 2002, 07:11 PM
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Brigadier General
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Re: History of the Galaxy II Discussion Thread
Quote:
Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.
Geoschmo
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If you saw my home system, you'd be cursing Ice colonization tech Geo. (4 breathable rock planets)
[ October 14, 2002, 18:12: Message edited by: TerranC ]
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October 14th, 2002, 07:19 PM
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First Lieutenant
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Re: History of the Galaxy II Discussion Thread
Quote:
Originally posted by geoschmo:
Also, this isn't really a factor yet in this game, but the dearth of players that typically choose Ice races for whatever reason can actually be an advantage since there is less competition for suitable planets, and the Ice tech is more highly valued as trade bait.
Geoschmo
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If you could se my home system Geoshmo, then you would probably turn satanist.
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October 14th, 2002, 08:41 PM
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Sergeant
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Re: History of the Galaxy II Discussion Thread
Terran...just think of those as a trump card for later.
I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.
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