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Old November 8th, 2002, 06:10 AM

Desdinova Desdinova is offline
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Default GANDALPH - bod mod

i have downloaded bodmod from your link. i have found 2 problems on it.
1. under facilities special ability 2 type shows as Resource Storage - Minerals but abilities.txt is Resource Storage - Mineral, this is for Mineral Miner Facility I-III and Advanced Mineral Miner Facility I-II.

2. when i tried to start the game and load any existing race i get the message: unable to load empire "d:\se4g\empires\racename.emp". i checked the download to see if there were any empires listed in it but didnt find any. i checked the location in the error message and the races are listed there.

i loaded patch 1.78 b4 loading your mod so i am not sure if that may be part of problem #2.
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Old November 8th, 2002, 06:24 AM

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Default Re: GANDALPH - bod mod

"2. when i tried to start the game and load any existing race i get the message: unable to load empire "d:\se4g\empires\racename.emp". i checked the download to see if there were any empires listed in it but didnt find any. i checked the location in the error message and the races are listed there."

This is easy enough to explain. Gandalf did two things: he added new racial traits and DIDN'T add a /empires directory to his mod. Any time racial traits are added to a mod, existing .emps won't work any more. You have to make new ones.

Phoenix-D
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Old November 8th, 2002, 06:29 AM

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Default Re: GANDALPH - bod mod

ok. so time to create new file.

anybody out there made new emp files for bod mod?
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Old November 8th, 2002, 08:16 PM
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Default Re: GANDALPH - bod mod

WOW, someone who actually took an interest in this mod.

There is actually a Version 1.1 on my hard drive. I will change the link in my sig when I get home this evening. I put this project on hold due to lack of interest and not getting any volunteers to help with the massive project of modding the AI files to match the mod. IIRC, my custom races are the only ones totally modded for this mod. The rest have had their research files adjusted to make sure they research the ancient technologies if they are found. Also the frequency of the ancient technologies is set far too high for testing purposes.

This is just the kind of incentive I needed to finish this Unique Mod.

Thanks,
Gandalph
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Old November 9th, 2002, 06:18 AM
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Default Re: GANDALPH - bod mod

New post to check my profile update of the BOD Mod.
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Old November 9th, 2002, 06:29 AM

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Default Re: GANDALPH - bod mod

You could always do what I did: forsake the AI and make it a human only mod...

edit: Well, Geo decided that, I just chose to continue that policy when I took over...

[ November 09, 2002, 04:30: Message edited by: dumbluck ]
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Old November 9th, 2002, 08:04 AM
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Default Re: GANDALPH - bod mod

There are 2 problems with that;
1)Not enough people seemed to be interested in it
2)the Mod is specifically designed to allow for different race style tough opponents

I love the TDM mod, don't get me wrong, it's just that in the TDM Mod all races are difficult because they do early research and use the most powerful weapon in the game. This means that, no matter what race you meet in game, you had better be prepared to deal with PPB and other common "best weapons". The idea behind the BOD Mod is to enable a variety of race styles and WEAPONS in a more DIFFICULT solo environment. I did this with the solo environment in mind, not human only.
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Old November 10th, 2002, 01:53 AM

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Default Re: GANDALPH - bod mod

thanks gandolph i have just downloaded the update.
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