|
|
|

January 23rd, 2001, 08:52 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Daynar\'s Sergetti Mod. (Or: AAAAAAIIIEEEEEE!!!!)
quote: Originally posted by Sinapus:
Oh? Hopefully that number won't be lowered to something like 10. Crippling something in the game because you have problems with the AI learning the correct strategy doesn't make it very fun. Maybe have the all of the AI empires research mines as was mentioned about the Terrans earlier on this topic will help because they -will- send a good minesweeper that will nail a lot of mines at some point. I'd rather the AI learn to mass minesweepers and/or change orders for fleets to not enter sectors that have mines. I can understand one ship hitting the previously cleared sector, but not an entire procession of ships.
Correct, of course, but it's another option. I'm still asking for mines to be given a genuine "to hit" probability. At least if they never get to this I can just disable them and ignore the problem.
|
Thread Tools |
|
Display Modes |
Threaded Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|