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Old January 10th, 2003, 01:25 AM
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Default Re: mQNP

Quote:
Originally posted by Andr&eacutes Lescano:
Argh!
I shouldn't do math so fast without even checking if results are logic, of course that with 1 engine per 150 kt you can have a nice logical scale for all standard sizes but you will not be able to have really large ships, in an order of 10000 and above and make them move at decent speeds.
Going back to this; actually you can.

For the P&N conVersion to mQNP, I set engine speed to be 500kT, and engine-mass::ship-mass at a 5% ratio. 500kT engines are EXACTLY 5% of a 10,000kT Battlemoon. I resized the Escort to 100kT (150kT is awkward for %-of-ship-mass issues, mQNP mods will likely NOT have ship sizes except in multiples of 100kT).

So the largest ship (a battlemoon) is 100x the size of the smallest ship (an escort).

Your shipsize range is limited by only that. If the escort gets a 1% mount, the biggest ship cannot be bigger than 100x that size.

... then again, it can. 8D That's where the split-class engine/mQNP "hybrid" comes in. If you want a 20,000kT engine, simply give IT a smallish % mount, give it a ludicrously huge engine, and set both the engines' movement points and the hull's EPM to ridiculously high levels.

IE, for the P&N conVersion I keep citing ... a 20,oookT "Super BAttlemoon" would need 1,000kT engines, to maintain the 5% ratio. Make the engines 20,000kT, and set the mount to ... drum roll 5%. EPM for the hull would be set to 30, and the "superhuge" engines woudl get 30, 40, 50, 60, and 70 movement each.

You physically cannot install the engine on anything smaller, yet you get the right mQNP ratio, and identical speed results per-engine.

Now, to prevent using it in smaller ships, you give it it's own Component Family #; normal ship-engien mounts don't affect the super-engines, the "SuperBattlemoon" mount affects only those engines, and is only available for ships massing 20,000kT.

And *poof* you've just jumped to a new scale of ship sizes, limited only by what the se4 executable can handle.
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